DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoruse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timeoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNamerandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mincontrol_point_numberbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_minFlip Percentagerotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialradius_random_exponentradius_maxradius_minlifetime_random_exponentlifetime_maxlifetime_minoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minalpha_minalpha_maxalpha_random_exponenttint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1max constraint passesdraggravitylock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minproportional 0/1fade in time exponentfade in time maxfade in time minfade biasease in and outfade out time exponentfade out time maxfade out time minscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timeVisibility Camera Depth Biasuse animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphaDmeParticleChilddelaychildnum_to_emit_minimumnum_to_emitmaximum emission per frameemission count scale control pointemission count scale control point fieldsequence_minsequence_maxuntitled{,CެgOOunusual_eyes_cloud FUKyn}u|&emit_continuously@\ K6&Position Within Sphere RandomToA49a&Rotation Yaw Flip RandomF$J%26)&Rotation Random\6틺6N9&Radius Random} @Bv) A&Lifetime Random,r#mfMq;&Position Modify Offset Random`\PE(Oo&Alpha Random[p{~Lp>ћ&Color Random_AQVnGlں&Alpha Fade Out RandomQsSTeG &Lifespan DecayTusD'K/otDBs&emit_continuouslyR[SʷClHG&Position Within Sphere Random'OTKs0,5u&Rotation Yaw Flip Randomqv ^ VJg^&Rotation RandomqnOSK&Radius Random BymC{&Lifetime RandompE@UЋ&Position Modify Offset RandomcC̡+&Alpha Random LuSjGB&Color Random&}YFGHСZ&Movement Basic\M&J&Movement Lock to Control Pointf?}C?Bw9*&Radius Scale,~BTH߫&Alpha Fade and Decay *O;KHF&render_animated_spritesteeKR׷m/unusual_eyes_cloud_orange|<˨aG_&emit_continuouslyW[KF1DQ&Position Within Sphere RandomdZMMdϧ&Rotation Yaw Flip Randomp.\FHgQ;&Rotation Random#̕!}eCP~&Radius Random-,F"kBvW&Lifetime Random".]-G`&Position Within Sphere Random|VoKhlC&Radius RandomG{DUC{&Sequence RandomTGGi'&Position Modify Offset RandomaJG4B;~&Movement Basic0Ji]x &Movement Lock to Control Point";YFer^&render_animated_sprites N1#@*  &Movement Basic謾O&5 C&Movement Lock to Control PointexÈO1J;unusual_eyes_greenHG~,K&emit_instantaneously5MDAG0ϕ &Color Randomj Lm&Position Within Sphere Random;.zK Rć&Radius Randomq"J;`&Sequence Random)[ K6lhJ&Position Modify Offset RandomSL[Ou>@&Movement Basic mnDU1&Movement Lock to Control Point*K nB5&render_animated_sprites|GSA$yvGhost_Green*3MF@junusual_eyes_cloud_green[!WDZW3 Funusual_eyes_cloud'SA'8unusual_eyes_green !7O+=&Movement BasicgFo]!pE&Movement Lock to Control Point wC 64&Ghost_Cyan:xK%ܖeunusual_eyes_cloud_cyanNJ%unusual_eyes_cloud_cyan}]Y!A8?&emit_continuously)4kLӝ&Position Within Sphere RandomQ"J &Rotation Yaw Flip Randomj\Fb|^&Rotation Randomo Mf&Radius RandomɐMIpc&Lifetime RandomSԹF%B-^<,&Position Modify Offset Random湜 MD1L nx&Alpha Randomp @<^&Color Random.!4F<뭃 &Movement Basick{/DaM7^i^&Movement Lock to Control PointAMc@De]JA&Radius Scale.M3JH-=&Alpha Fade and DecayyKx3t&render_animated_spriteskAU3وunusual_eyes_cloudK7uG]]"!munusual_eyes_cyan>!IK)x.3Iunusual_eyes_cyan&@@= ??< ;:987?6 5 4321Rotation Yaw Flip Random0/.-,@? 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