// Decal definitions, format is // decalname weight // where weight is used to randomly selected a decal to apply from within the group // This is just an entry to map material types to "impact.xxx" "TranslationData" { "-" "" // don't decal this surface "C" "Impact.Concrete" "D" "Impact.Dirt" "F" "Impact.Flesh" "J" "Impact.Grass" "K" "Impact.Snow" "L" "Impact.Plastic" "M" "Impact.Metal" "N" "Impact.Sand" "O" "Impact.Leaves" "P" "Impact.Computer" "Q" "Impact.Asphalt" "R" "Impact.Brick" "T" "Impact.Tile" "U" "Impact.Cardboard" "V" "Impact.Vent" "W" "Impact.Wood" "Y" "Impact.Glass" // "1" "Impact.Clay" "2" "Impact.Plaster" "3" "Impact.Rock" "4" "Impact.Rubber" "5" "Impact.Sheetrock" // "6" "Impact.Cloth" "7" "Impact.Carpet" // "8" "Impact.Paper" "9" "Impact.Upholstery" // "10" "Impact.Puddle" "11" "Impact.Mud" "12" "Impact.Metal" } "Impact.Snow" { "decals/dirt/dirt1_subrect" "1" "decals/dirt/dirt2_subrect" "1" "decals/dirt/dirt3_subrect" "1" "decals/dirt/dirt4_subrect" "1" } "Impact.Concrete" { "decals/concrete/concrete1_subrect" "1" "decals/concrete/concrete2_subrect" "1" "decals/concrete/concrete3_subrect" "1" "decals/concrete/concrete4_subrect" "1" } "Impact.Tile" { "decals/tile/tile1_subrect" "1" "decals/tile/tile2_subrect" "1" "decals/tile/tile3_subrect" "1" "decals/tile/tile4_subrect" "1" "decals/tile/tile5_subrect" "1" "decals/tile/tile6_subrect" "1" } "Impact.Dirt" { "decals/dirt/dirt1_subrect" "1" "decals/dirt/dirt2_subrect" "1" "decals/dirt/dirt3_subrect" "1" "decals/dirt/dirt4_subrect" "1" } "Impact.Upholstery" { "decals/Upholstery/Upholstery1_subrect" "1" "decals/Upholstery/Upholstery2_subrect" "1" "decals/Upholstery/Upholstery3_subrect" "1" "decals/Upholstery/Upholstery4_subrect" "1" } "Impact.Carpet" { "decals/dirt/dirt1_subrect" "1" "decals/dirt/dirt2_subrect" "1" "decals/dirt/dirt3_subrect" "1" "decals/dirt/dirt4_subrect" "1" } "Impact.Rubber" { "decals/rubber/rubber1_subrect" "1" "decals/rubber/rubber2_subrect" "1" "decals/rubber/rubber3_subrect" "1" "decals/rubber/rubber4_subrect" "1" } "Impact.Cardboard" { "decals/cardboard/cardboard1_subrect" "1" "decals/cardboard/cardboard2_subrect" "1" "decals/cardboard/cardboard3_subrect" "1" "decals/cardboard/cardboard4_subrect" "1" } "Impact.Asphalt" { "decals/asphalt/asphalt1_subrect" "1" "decals/asphalt/asphalt2_subrect" "1" "decals/asphalt/asphalt3_subrect" "1" "decals/asphalt/asphalt4_subrect" "1" } "Impact.Vent" { "decals/metal/metal01_subrect" "1" "decals/metal/metal02_subrect" "1" "decals/metal/metal03_subrect" "1" "decals/metal/metal04_subrect" "1" } "Impact.Computer" { "decals/computer/computer1_subrect" "1" "decals/computer/computer2_subrect" "1" "decals/computer/computer3_subrect" "1" "decals/computer/computer4_subrect" "1" } "Impact.Plastic" { "decals/computer/computer1_subrect" "1" "decals/computer/computer2_subrect" "1" "decals/computer/computer3_subrect" "1" "decals/computer/computer4_subrect" "1" } "Impact.Metal" { "decals/metal/metal01_subrect" "1" "decals/metal/metal02_subrect" "1" "decals/metal/metal03_subrect" "1" "decals/metal/metal04_subrect" "1" } "Impact.Wood" { "decals/wood/wood1_subrect" "1" "decals/wood/wood2_subrect" "1" "decals/wood/wood3_subrect" "1" "decals/wood/wood4_subrect" "1" } "Impact.Glass" { "decals/glass/shot1_subrect" "1" "decals/glass/shot2_subrect" "1" "decals/glass/shot3_subrect" "1" "decals/glass/shot4_subrect" "1" } // This is the blood on flesh for impacts. "Impact.Flesh" { "decals/flesh/blood1_subrect" "1" "decals/flesh/blood2_subrect" "1" "decals/flesh/blood3_subrect" "1" "decals/flesh/blood4_subrect" "1" "decals/flesh/blood5_subrect" "1" "decals/flesh/blood9_subrect" "1" } // Sand does not have model versions of the decals. "Impact.Sand" { "decals/dirt/dirt1_subrect" "1" "decals/dirt/dirt2_subrect" "1" "decals/dirt/dirt3_subrect" "1" "decals/dirt/dirt4_subrect" "1" } // Grass does not have model versions of the decals. "Impact.Grass" { "decals/dirt/dirt1_subrect" "1" "decals/dirt/dirt2_subrect" "1" "decals/dirt/dirt3_subrect" "1" "decals/dirt/dirt4_subrect" "1" } // Leaves does not have model versions of the decals. "Impact.Leaves" { "decals/dirt/dirt1_subrect" "1" "decals/dirt/dirt2_subrect" "1" "decals/dirt/dirt3_subrect" "1" "decals/dirt/dirt4_subrect" "1" } "MolotovScorch" { "decals/MolotovScorch" "1" } "Scorch" { "decals/scorch1_subrect" "1" // "decals/scorch2_subrect" "1" } // This is splatter blood. "Blood" { "decals/blood1_subrect" "1" "decals/blood2_subrect" "1" "decals/blood3_subrect" "1" "decals/blood4_subrect" "1" "decals/blood5_subrect" "1" } "ManhackCut" { "decals/manhackcut_subrect" "1" "decals/manhackcut2_subrect" "1" "decals/manhackcut3_subrect" "1" } "Impact.Sheetrock" { "decals/sheetrock/sheetrock1_subrect" "1" "decals/sheetrock/sheetrock2_subrect" "1" "decals/sheetrock/sheetrock3_subrect" "1" "decals/sheetrock/sheetrock4_subrect" "1" } "Impact.Plaster" { "decals/plaster/plaster01_subrect" "1" "decals/plaster/plaster02_subrect" "1" "decals/plaster/plaster03_subrect" "1" "decals/plaster/plaster04_subrect" "1" } "Impact.Rock" { "decals/rock/rock01_subrect" "1" "decals/rock/rock02_subrect" "1" "decals/rock/rock03_subrect" "1" "decals/rock/rock04_subrect" "1" } "Impact.Brick" { "decals/brick/brick1_subrect" "1" "decals/brick/brick2_subrect" "1" "decals/brick/brick3_subrect" "1" "decals/brick/brick4_subrect" "1" } "Impact.Mud" { "decals/dirt/dirt1_subrect" "1" "decals/dirt/dirt2_subrect" "1" "decals/dirt/dirt3_subrect" "1" "decals/dirt/dirt4_subrect" "1" } "Models" { // World Model specific decal precache. "decals/concrete/concrete1" "1" "decals/concrete/concrete2" "1" "decals/concrete/concrete3" "1" "decals/concrete/concrete4" "1" "decals/metal/metal01" "1" "decals/metal/metal02" "1" "decals/metal/metal03" "1" "decals/metal/metal04" "1" "decals/wood/wood1" "1" "decals/wood/wood2" "1" "decals/wood/wood3" "1" "decals/wood/wood4" "1" "decals/glass/shot1" "1" "decals/glass/shot2" "1" "decals/glass/shot3" "1" "decals/glass/shot4" "1" "decals/flesh/blood1" "1" "decals/flesh/blood2" "1" "decals/flesh/blood3" "1" "decals/flesh/blood4" "1" "decals/flesh/blood5" "1" "decals/scorch1" "1" "decals/blood1" "1" "decals/blood2" "1" "decals/blood3" "1" "decals/blood4" "1" "decals/blood5" "1" "decals/blood6" "1" // Model specific decal precache. // "decals/bigshot1model" "1" // "decals/bigshot2model" "1" // "decals/bigshot3model" "1" // "decals/bigshot4model" "1" // "decals/bigshot5model" "1" // "decals/bproof1model" "1" // "decals/break1model" "1" // "decals/break2model" "1" // "decals/break3model" "1" // "decals/extinguish1model" "1" // "decals/extinguish2model" "1" "decals/scorch1model" "1" // "decals/scorch2model" "1" // "decals/scorchfademodel" "1" // "decals/smscorch1model" "1" // "decals/smscorch2model" "1" // "decals/smscorch3model" "1" }