// DSP preset definition file. ///////////////////////////////////// // WARNING: do not edit this file! // ///////////////////////////////////// // console "dsp_reload" reloads while engine running // PROCESSOR TYPE: // NULL 0 // pass through - must be 0 // DLY 1 // simple feedback reverb // RVA 2 // parallel reverbs // FLT 3 // lowpass or highpass filter // CRS 4 // chorus NOT TESTED // PTC 5 // pitch shifter NOT TESTED (UPDATE: DOES NOT INTEGRATE WITH NEW SOUND LENGTH CODE. DO NOT USE.) // ENV 6 // adsr envelope NOT TESTED // LFO 7 // lfo // EFO 8 // envelope follower/gate // MDY 9 // mod delay // DFR 10 // diffusor - n series allpass delays // AMP 11 // amplifier with distortion // FILTER TYPE: // LP 0 // lowpass filter // HP 1 // highpass filter // BP 2 // bandpass filter // FILTER QUALITY: // LO 0 // quality of filter or reverb. Must be 0,1,2,3. // MED 1 // HI 2 // VHI 3 // DELAY TYPE: // PLAIN 0 // single feedback loop // ALLPASS 1 // feedback and feedforward loop - flat frequency response (diffusor) // LOWPASS 2 // lowpass filter in feedback loop // DLINEAR 3 // linear delay, no feedback, unity gain // FLINEAR 4 // linear delay with lowpass filter and output gain // LOWPASS_4TAP 5 // lowpass filter in feedback loop, 4 delay taps // PLAIN_4TAP 6 // single feedback loop, 4 delay taps // LFO TYPE: // SIN 0 // sine wav // TRI 1 // triangle wav // SQR 2 // square wave, 50% duty cycle // SAW 3 // forward saw wav // RND 4 // random wav // LOG_IN 5 // logarithmic fade in NOT TESTED // LOG_OUT 6 // logarithmic fade out NOT TESTED // LIN_IN 7 // linear fade in // LIN_OUT 8 // linear fade out // ENVELOPE TYPE: // LIN 0 // linear a,d,s,r // EXP 1 // exponential a,d,s,r (IGNORED) // PRESET CONFIGURATION TYPE: // SIMPLE 0 // optimized // LINEAR 1 // optimized // PARALLEL2 5 // PARALLEL4 6 // PARALLEL5 7 // FEEDBACK 8 // FEEDBACK3 9 // FEEDBACK4 10 // MOD 11 // NOT TESTED // MOD2 12 // NOT TESTED // MOD3 13 // NOT TESTED // PSET_SIMPLE 0 // x(n)--->P(0)--->y(n) // PSET_LINEAR 1 // x(n)--->P(0)-->P(1)-->...P(m)--->y(n) // PSET_PARALLEL2 5 // x(n)--->P(0)-->(+)-->y(n) // ^ // | // x(n)--->P(1)----- // PSET_PARALLEL4 6 // x(n)--->P(0)-->P(1)-->(+)-->y(n) // ^ // | // x(n)--->P(2)-->P(3)----- // PSET_PARALLEL5 7 // x(n)--->P(0)-->P(1)-->(+)-->P(4)-->y(n) // ^ // | // x(n)--->P(2)-->P(3)----- // PSET_FEEDBACK 8 // x(n)-P(0)--(+)-->P(1)-->P(2)-->->y(n) // ^ | // | v // -----P(4)<--P(3)-- // PSET_FEEDBACK3 9 // x(n)---(+)-->P(0)--------->y(n) // ^ | // | v // -----P(2)<--P(1)-- // PSET_FEEDBACK4 10 // x(n)---(+)-->P(0)-------->P(3)--->y(n) // ^ | // | v // ---P(2)<--P(1)-- // PSET_MOD 11 // x(n)------>P(1)--P(2)--P(3)--->y(n) // ^ // x(n)------>P(0)....: // PSET_MOD2 12 // x(n)-------P(1)-->y(n) // ^ // x(n)-->P(0)..: // PSET_MOD3 13 // x(n)-------P(1)-->P(2)-->y(n) // ^ // x(n)-->P(0)..: // PRESET DEFINITIONS: (correct use of parentheses is critical for parsing) // // { <# processors> // { ...} // { ...} ... } // Presets are made up of one or more processors. A preset corresponds to a 'room'. // #: preset number - must be unique, no holes in # sequence (although sequential order in this file is not important) // ptype: preset type from PSET_* above - typically LINEAR - this is how the processors are chained // mixrng: min and max dsp mix values for sounds. mix value is based on sound source distance from listener. // Smaller rooms have larger min values. Sounds far from listener have more dsp fx mix. // duration: if 0.0, preset lasts until another is set // if > 0.0 duration is preset duration in seconds. resets to previous preset when time expires // fadetime: time to fade out preset if duration > 0.0. if fadetime < 0, exponential fade. // db_min: for dsp_room only: if sndlvl in dB of a new sound is < db_min, reduce mix_min/max by db_mixdrop // db_mixdrop: for dsp_room only: reduce mix_min/max by n% if sndlvl of new sound less than db_min // so - for some rooms (ie: outside) low level sounds get less dsp fx mix // ******************************************************************* // presets 0-29 map to legacy room_type 0-29. Don't change order or # // ******************************************************************* // # ptype mixrng dur fade dbmin mixdrop // *** NULL PRESET *** { 0 LINEAR 0.2 0.7 0.0 0.0 80 0.5 {0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } // *** AUTO PRESET *** { 1 LINEAR 0.2 0.7 0.0 0.0 80 0.5 {0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } } // *** METALIC S *** { 2 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 80.0 30.0 4 0.85 1.1 4000 1 0 0 0 0 0 0 0 0 0} } // *** METALIC M *** { 3 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 80.0 30.0 4 0.9 1.4 4000 1 0 0 0 0 0 0 0 0 0} } // *** METALIC L *** { 4 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 3 0.1483 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 100.0 30.0 4 0.95 1.8 4000 1 0 0 0 0 0 0 0 0 0} } // *** TUNNEL S *** { 5 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 50.0 8.0 2 0.92 1.1 6000 1 0 0 0 0 0 0 0 0 0} } // *** TUNNEL M *** { 6 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 2 0.15 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 100.0 15.0 2 0.92 1.1 5000 1 0 0 0 0 0 0 0 0 0} } // *** TUNNEL L *** { 7 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 3 0.15 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 120.0 25.0 2 0.95 1.1 4000 1 0 0 0 0 0 0 0 0 0} } // *** CHAMBER S *** { 8 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 2 0.15 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 50.0 20.0 6 0.9 1.4 5000 1 4 3.48 0 0 0 0 0 0 0} } // *** CHAMBER M *** { 9 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 2 0.15 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 50.0 20.0 6 0.9 1.4 6000 1 4 3.48 0 0 0 0 0 0 0} } // *** CHAMBER L *** { 10 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 2 0.15 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 50.0 20.0 9 0.9 1.4 6000 1 4 3.48 0 0 0 0 0 0 0} } // *** BRITE S *** { 11 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 50.0 20.0 3 0.9 1.0 5000 1 0 0 0 0 0 0 0 0} } // *** BRITE M *** { 12 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 50.0 20.0 5 0.9 1.0 5000 1 0 0 0 0 0 0 0 0} } // *** BRITE L *** { 13 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 50.0 20.0 6 0.9 1.0 6000 0 0 0 0 0 0 0 0 0} } // *** WATER S *** { 14 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 3 0.15 } // AMP gain vthresh distmix vfeed modrate moddepth modglide rand { AMP 1.0 0 0 0.0 10.0 0.6 80 0} // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 82.0 59.0 2 0.4 2.0 1800 0 10 3.0 0 0 0 0 0 0 0} } // *** WATER M *** { 15 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 2 0.15 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 50.0 20.0 5 0.9 1.4 1000 0 4 3.48 0 0 0 0 0 0 0} } // *** WATER L *** { 16 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 2 0.15 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 50.0 20.0 7 0.9 1.0 1000 0 4 3.48 0 0 0 0 0 0 0} // MDY dtype delay feedback gain ftype cutoff qwidth qual modrate moddepth modglide mix { MDY PLAIN 500.0 0.4 1.0 0 0 0 LO 2.0 0.01 15 1.0 } } // *** CONCRETE S *** { 17 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 2 0.15 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 50.0 20.0 6 0.9 1.4 4000 1 4 3.48 0 0 0 0 0 0 0} } // *** CONCRETE M *** { 18 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 2 0.15 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 50.0 20.0 7 0.9 1.4 3500 1 4 3.48 0 0 0 0 0 0 0} } // *** CONCRETE L *** { 19 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 2 0.15 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 50.0 20.0 8 0.9 1.4 3000 1 4 3.48 0 0 0 0 0 0 0} } // *** OUTSIDE S *** { 20 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 2 0.15 } // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 { DLY LOWPASS 300.0 0.5 0.84 LP 2000 0 LO 0 0 0} } // *** OUTSIDE M *** { 21 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 2 0.15 } // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 { DLY LOWPASS 400.0 0.5 0.84 LP 1500 0 LO 0 0 0} } // *** OUTSIDE L *** { 22 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 2 0.15 } // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 { DLY LOWPASS 750.0 0.5 0.84 LP 1000 0 LO 0 0 0} } // *** CAVERN S *** { 23 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 { DLY LOWPASS 150.0 0.5 0.84 LP 3000 0 LO} // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 50.0 20.0 1.3 0.9 1.0 1500 1 4 3.48 0 0 0 0 0 0 0} } // *** CAVERN M *** { 24 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 { DLY LOWPASS 200.0 0.7 0.6 LP 3000 0 LO} // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 50.0 20.0 7 0.9 1.0 1500 1 4 3.48 0 0 0 0 0 0 0} } // *** CAVERN L *** { 25 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 2 0.15 } // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 { DLY LOWPASS 300.0 0.7 0.6 LP 3000 0 LO} // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 50.0 20.0 9 0.9 1.0 1500 1 4 3.48 0 0 0 0 0 0 0} } // *** WEIRD 1 *** { 26 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 { DLY LOWPASS 400.0 0.5 0.6 LP 1500 0 LO 0 0 0} // DFR size #dly feedbk { DFR 1.0 2 0.15 } } // *** WEIRD 2 *** { 27 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 { DLY LOWPASS 400.0 0.5 0.6 LP 1500 0 LO 0 0 0} // DFR size #dly feedbk { DFR 1.0 2 0.15 } } // *** WEIRD 3 *** { 28 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 { DLY LOWPASS 400.0 0.5 0.6 LP 1500 0 LO 0 0 0} // DFR size #dly feedbk { DFR 1.0 2 0.15 } } // *** WEIRD 4 *** { 29 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 { DLY 2 400.0 0.5 0.6 LP 1500 0 LO 0 0 0} // DFR size #dly feedbk { DFR 1.0 2 0.15 } } // *********************************************** // presets 30-43 are system presets. Don't change. // *********************************************** // # ptype mixrng dur fade dbmin mixdrop // *** LOWPASS - FACING AWAY *** { 30 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // FLT ftype cutoff qwidth quality gain { FLT LP 3000 0 MED 1.0} } // *** LOWPASS - FACING AWAY + 80ms delay *** { 31 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // FLT ftype cutoff qwidth quality gain { FLT LP 1000 0 MED 1.0} // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 { DLY DLINEAR 80.0 0.0 1.0 0 0 0 LO 0 0 0} } // *** EXPLOSION RING 1 *** { 32 LINEAR 0.2 0.7 1.6 -1.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 3 0.15 } // FLT ftype cutoff qwidth quality gain { FLT LP 1000 0 MED 0.25} } // *** EXPLOSION RING 2 *** { 33 LINEAR 0.2 0.7 1.6 -1.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 3 0.15 } // FLT ftype cutoff qwidth quality gain { FLT LP 1000 0 MED 0.25} } // *** EXPLOSION RING 3 *** { 34 LINEAR 0.2 0.7 1.6 -1.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 3 0.15 } // FLT ftype cutoff qwidth quality gain { FLT LP 1000 0 MED 0.25} } { 35 LINEAR 0.2 0.7 1.6 -1.0 80 0.5 // *** SHOCK MUFFLE 1 *** // DFR size #dly feedbk { DFR 1.0 2 0.15 } // LFO wavtype rate foneshot gain { LFO SIN 3000.0 0.0 0.25} } { 36 LINEAR 0.2 0.7 1.6 -1.0 80 0.5 // *** SHOCK MUFFLE 2 *** // DFR size #dly feedbk { DFR 1.0 2 0.15 } // LFO wavtype rate foneshot gain { LFO SIN 3000.0 0.0 0.25} } { 37 LINEAR 0.2 0.7 1.6 -1.0 80 0.5 // *** SHOCK MUFFLE 3 *** // DFR size #dly feedbk { DFR 1.0 2 0.15 } // LFO wavtype rate foneshot gain { LFO SIN 3000.0 0.0 0.25} } { 38 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // *** DISTORTED SPEAKER 0 *** // AMP gain vthresh distmix vfeed { AMP 100.0 0.005 1.0 0.0} // FLT ftype cutoff qwidth quality gain { FLT HP 1000 0 LO 1.0} { FLT LP 2000 0 LO 1.0} { FLT LP 2000 0 LO 0.8} } { 39 LINEAR 0.2 0.7 1.0 -0.2 80 0.5 // *** STRIDER PRE-FIRE *** // LFO wavtype rate foneshot gain { LFO SQR 50.0 0.0 0.1} } // *** PLAYER SPATIAL (WALL) DELAY *** { 40 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // MDY dtype delay feedback gain ftype cutoff qwidth qual modrate moddepth modglide mix { MDY LINEAR 100.0 0.0 1.0 0 0 0 0 0 0.0 50 1.0 } } // *** 41-43 RESERVED for spatial delays *** { 41 LINEAR 0.2 0.7 0.0 0.0 80 0.5 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 42 LINEAR 0.2 0.7 0.0 0.0 80 0.5 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 43 LINEAR 0.2 0.7 0.0 0.0 80 0.5 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } // ************************************************* // presets 44-49 are slots reserved for test presets // ************************************************* // # ptype mixrng dur fade dbmin mixdrop // PTC pitch timeslice xfade { 44 LINEAR 0.2 0.7 0 0 0 0{ PTC 1.1 100.0 20.0 } } // pitch up 10% { 45 LINEAR 0.2 0.7 0 0 0 0{ PTC 0.9 100.0 20.0 } } // pitch down 10% // EFO thresh attackms decayms { 46 LINEAR 0.2 0.7 0 0 0 0 { EFO -20.0 100.0 200.0 } } // CRS lfowav rate depth mix { 47 LINEAR 0.2 0.7 0 0 0 0 { CRS SIN 10 1.0 0.5 } } // EFO thresh attackms decayms { 48 LINEAR 0.2 0.7 0 0 0 0 { EFO -30 20.0 200.0 } } { 49 LINEAR 0.2 0.7 0 0 0 0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } // ************************************************* // presets 50-59 are slots reserved for dsp_speaker presets // ************************************************* // # ptype mixrng dur fade dbmin mixdrop { 50 LINEAR 0.2 0.7 0 0 0 0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 51 LINEAR 0.2 0.7 0 0 0 0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 52 LINEAR 0.2 0.7 0 0 0 0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 53 LINEAR 0.2 0.7 0 0 0 0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 54 LINEAR 0.2 0.7 0 0 0 0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 55 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // *** SPEAKER, LOUDER *** // AMP gain vthresh distmix vfeed { AMP 10.0 0.01 0.65 0.0} { AMP 0.65 1.0 0.0 0.0} // FLT ftype cutoff qwidth quality gain { FLT BP 2500 4000 HI 1.8} } { 56 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // *** SPEAKER VERY SMALL *** // AMP gain vthresh distmix vfeed { AMP 10.0 0.01 0.65 0.0} { AMP 0.65 1.0 0.0 0.0} // FLT ftype cutoff qwidth quality gain { FLT BP 2500 3800 HI 1.0} { FLT BP 2500 3800 HI 2.5} } { 57 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // *** LOUDSPEAKER *** // AMP gain vthresh distmix vfeed { AMP 10.0 0.01 0.65 0.0} { AMP 0.65 1.0 0.0 0.0} // FLT ftype cutoff qwidth quality gain { FLT BP 2500 1000 HI 1.0} // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 { DLY PLAIN 180.0 0.28 1.7 LP 3000 0 LO 0 0 0} } { 58 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // *** SPEAKER SMALL *** // AMP gain vthresh distmix vfeed { AMP 10.0 0.01 0.65 0.0} { AMP 0.65 1.0 0.0 0.0} // FLT ftype cutoff qwidth quality gain { FLT BP 2500 4000 HI 1.0} } { 59 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // *** SPEAKER VERY SMALL *** // AMP gain vthresh distmix vfeed { AMP 10.0 0.01 0.65 0.0} { AMP 0.65 1.0 0.0 0.0} // FLT ftype cutoff qwidth quality gain { FLT BP 2500 3800 HI 1.0} { FLT BP 2500 3800 HI 2.0} } // ************************************************************ // presets 60-100 are memory slots reserved for auto dsp create // ************************************************************ // # ptype mix { 60 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 61 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 62 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 63 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 64 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 65 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 66 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 67 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 68 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 69 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 70 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 71 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 72 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 73 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 74 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 75 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 76 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 77 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 78 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 79 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 80 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 81 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 82 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 83 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 84 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 85 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 86 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 87 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 88 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 89 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 90 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 91 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 92 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 93 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 94 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 95 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 96 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 97 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 98 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } { 99 LINEAR 0.2 0.7 0.0 0.0 0.0 0.0 { 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0} } // ********************************************************* // *** presets 100+ are templates for automatic dsp creation // ********************************************************* // these convars store the index to the first preset for each shape type in dsp_presets.txt //ConVar adsp_room_min("adsp_room_min", 102); //ConVar adsp_duct_min("adsp_duct_min", 106); //ConVar adsp_hall_min("adsp_hall_min", 110); //ConVar adsp_tunnel_min("adsp_tunnel_min", 114); //ConVar adsp_street_min("adsp_street_min", 118); //ConVar adsp_alley_min("adsp_alley_min", 122); //ConVar adsp_courtyard_min("adsp_courtyard_min", 126); //ConVar adsp_openspace_min("adsp_openspace_min", 130); //ConVar adsp_openwall_min("adsp_openwall_min", 130); //ConVar adsp_openstreet_min("adsp_openstreet_min", 118); //ConVar adsp_opencourtyard_min("adsp_opencourtyard_min", 126); // Automatic dsp parameter notes: // setting dsp_room to 1 invokes the automatic dsp creator. It stays active until // dsp_room is set to some other value. // The dsp interpolator blends between two presetes. For instance, a new preset is created // between ROOM EMPTY SMALL BRIGHT and ROOM EMPTY HUGE DULL // based on size of room and reflectivity. ROOM EMPTY vs ROOM FULL is chosen based on room diffusion - // ie: how full of objects the room is. Room type, such as ROOM, HALL, TUNNEL is chosen based on // shape of space. // For RVA: // if w, d or h param is -1 then parameters are set using room size // if w, d or h is non-zero, then size and size_min are ignored // if fw, fd and fh are zero, then feedbk is used for w, d, h and normalized for constant fade time // if fw, fd or fh is < 0, the corresponding delay param w,d,h is used as a predelay // For DLY: // if delay is -1, delay is set directly from room size * 2 // NOTE: all presets have processor gains set such that signal in db = signal out db (0 db gain). ////////////////////////////////// // DO NOT MODIFY THESE PRESETS!!!! ////////////////////////////////// # type mix min dur fade dbmin dbdrop { 100 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 80.0 30.0 4 0.9 1.4 4000 1 0 0 0 0 0 0 0 0 0} } { 101 LINEAR 0.2 0.7 0.0 0.0 80 0.5 // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 300.0 150.0 2 0.6 1.0 6000 0 0 1.141 0 0 0 0 0 0 0.23861 } // EFO thresh attackms decayms { EFO -30 20.0 200.0 } } // ROOM EMPTY SMALL BRIGHT - min parameters { 102 LINEAR 0.3 0.8 0.0 0.0 80 0.5 // 0.9 0.9 0.5 // -1 -1 -1 0.0 0.0 0.0 // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 80.0 30.0 2 0.78 2.4 6000 1 0 0 0 0 0 0 0 0 0 } } // ROOM EMPTY HUGE DULL - max parameters { 103 LINEAR 0.32 0.8 0.0 0.0 80 0.5 // DFR size #dly feedbk // { DFR 1.0 3 0.15 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 240.0 50.0 10 0.97 2.4 1800 1 0 0 0 0 0 0 0 0 0 } } // ROOM DIFFUSE SMALL BRIGHT - min parameters { 104 LINEAR 0.63 0.8 0.0 0.0 80 0.5 // DFR size #dly feedbk // { DFR 1.0 2 0.15 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 80.0 30.0 3 0.78 2.4 5000 1 4 2.0 0 0 0 0 0 0 0 } } // ROOM DIFFUSE HUGE DULL - max parameters { 105 LINEAR 0.32 0.8 0.0 0.0 80 0.5 // DFR size #dly feedbk // { DFR 1.0 3 0.15 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 240.0 50.0 12 0.97 2.4 1600 1 6 2.0 0 0 0 0 0 0 0 } } // DUCT EMPTY SMALL BRIGHT - min parameters { 106 LINEAR 0.4 0.9 0.0 0.0 80 0.5 // 6 12 4 0.95 -0.8 0.3 0 // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 150.0 10.0 2 0.90 2.4 6000 1 0 0 0 0 0 0 0 0 0} } // DUCT EMPTY HUGE DULL - max parameters { 107 LINEAR 0.4 0.9 0.0 0.0 80 0.5 // DFR size #dly feedbk // { DFR 1.0 2 0.1483 } // 96 192 64 0.95 -0.8 0.3 0 // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 300.0 12.0 3 0.95 2.4 2000 1 0 0 0 0 0 0 0 0 0} } // DUCT DIFFUSE SMALL BRIGHT - min parameters { 108 LINEAR 0.4 0.9 0.0 0.0 80 0.5 // 6 12 4 0.95 -0.8 0.3 0 // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 150.0 10.0 2 0.90 2.4 6000 1 0 0 0 0 0 0 0 0 0} } // DUCT DIFFUSE HUGE DULL - max parameters { 109 LINEAR 0.4 0.9 0.0 0.0 80 0.5 // DFR size #dly feedbk // { DFR 1.0 2 0.1483 } // 96 192 64 0.95 -0.8 0.3 0 // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 300.0 12.0 3 0.95 2.4 2000 1 0 0 0 0 0 0 0 0 0} } // HALL EMPTY SMALL BRIGHT - min parameters { 110 LINEAR 0.3 0.8 0.0 0.0 80 0.5 // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 0.0 0.0 3 0.0 2.4 6000 1 0 0 7 20 10 0.85 -0.9 0.3 0} } // HALL EMPTY HUGE DULL - max parameters { 111 LINEAR 0.3 0.8 0.0 0.0 80 0.5 // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 0.0 0.0 6 0.0 2.4 4000 1 0 0 9 192 64 0.85 -0.3 0.3 0} } // HALL DIFFUSE SMALL BRIGHT - min parameters { 112 LINEAR 0.3 0.8 0.0 0.0 80 0.5 // DFR size #dly feedbk // { DFR 1.0 2 0.1483 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 0.0 0.0 3 0.0 2.4 6000 1 0 0 7 20 10 0.85 -0.9 0.3 0} } // HALL DIFFUSE HUGE DULL - max parameters { 113 LINEAR 0.3 0.8 0.0 0.0 80 0.5 // DFR size #dly feedbk // { DFR 1.0 2 0.1483 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 0.0 0.0 6 0.0 2.4 4000 1 0 0 9 192 64 0.58 -0.3 0.3 0} } // TUNNEL EMPTY SMALL BRIGHT - min parameters { 114 LINEAR 0.4 0.9 0.0 0.0 80 0.7 // DFR size #dly feedbk // { DFR 1.0 2 0.1483 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 0.0 0.0 6 0.0 2.4 6000 1 0 0 8 32 10 0.94 -0.9 0.4 0} } // TUNNEL EMPTY HUGE DULL - max parameters { 115 LINEAR 0.4 0.9 0.0 0.0 80 0.7 // DFR size #dly feedbk // { DFR 1.0 3 0.15 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 0.0 0.0 9 0.0 2.4 4000 1 0 0 48 192 64 0.97 -0.4 0.5 0} } // TUNNEL DIFFUSE SMALL BRIGHT - min parameters { 116 LINEAR 0.4 0.9 0.0 0.0 80 0.7 // DFR size #dly feedbk gain // { DFR 1.0 3 0.15 1.0} // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 0.0 0.0 9 0.0 2.4 6000 1 0 0.0 8 32 10 0.96 -0.9 0.4 0} } // TUNNEL DIFFUSE HUGE DULL - max parameters { 117 LINEAR 0.4 0.9 0.0 0.0 80 0.7 // DFR size #dly feedbk gain // { DFR 1.0 4 0.15 1.0} // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 0.0 0.0 12 0.0 2.4 4000 1 0 0.0 48 192 64 0.97 -0.4 0.4 0} } // STREET EMPTY SMALL BRIGHT - min parameters { 118 LINEAR 0.3 0.8 0.0 0.0 75 0.3 // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 0.0 0.0 1 0.0 2.4 4000 1 0 0.0 50 200 120 0.48 -0.16 -0.3 0} } // STREET EMPTY HUGE DULL - max parameters { 119 LINEAR 0.3 0.8 0.0 0.0 75 0.3 // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 0.0 0.0 1 0.0 2.4 1000 1 0 0.0 100 500 120 0.4 -0.12 -0.2 0} } // STREET DIFFUSE SMALL BRIGHT - min parameters { 120 LINEAR 0.3 0.8 0.0 0.0 75 0.3 // DFR size #dly feedbk // { DFR 1.0 2 0.15 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 0.0 0.0 1 0.0 2.7 4000 1 0 0.0 50 200 120 0.48 -0.16 -0.3 0} } // STREET DIFFUSE HUGE DULL - max parameters { 121 LINEAR 0.3 0.8 0.0 0.0 75 0.3 // DFR size #dly feedbk // { DFR 1.0 2 0.15 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 0.0 0.0 1 0.0 2.7 1000 1 0 0.0 100 500 120 0.4 -0.12 -0.2 0} } // ALLEY EMPTY SMALL BRIGHT - min parameters { 122 LINEAR 0.32 0.8 0.0 0.0 60 0.3 // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 0.0 0.0 1 0.0 2.7 5000 1 0 0.0 50 100 70 0.5 -0.3 -0.3 0} } // ALLEY EMPTY HUGE DULL - max parameters { 123 LINEAR 0.32 0.8 0.0 0.0 60 0.3 // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 0.0 0.0 1 0.0 2.7 3000 1 0 0.0 50 200 70 0.5 -0.26 -0.2 0} } // ALLEY DIFFUSE SMALL BRIGHT - min parameters { 124 LINEAR 0.32 0.8 0.0 0.0 60 0.3 // DFR size #dly feedbk // { DFR 1.0 2 0.15 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 0.0 0.0 1 0.0 2.7 5000 1 0 0.0 50 100 70 0.5 -0.29 -0.3 0} } // ALLEY DIFFUSE HUGE DULL - max parameters { 125 LINEAR 0.32 0.8 0.0 0.0 60 0.3 // DFR size #dly feedbk // { DFR 1.0 2 0.15 } // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 0.0 0.0 1 0.0 2.7 3000 1 0 0.0 50 200 70 0.5 -0.26 -0.2 0} } // COURTYARD EMPTY SMALL BRIGHT - min parameters { 126 LINEAR 0.3 0.8 0.0 0.0 80 0.6 // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 // { DLY LOWPASS -1.0 0.5 1.2 LP 4000 0 LO -1 -1 -1} // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 0.0 0.0 1 0.0 2.7 4000 1 0 0.0 50 200 120 0.48 -0.16 -0.3 0} } // COURTYARD EMPTY HUGE DULL - max parameters { 127 LINEAR 0.3 0.8 0.0 0.0 80 0.6 // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 // { DLY LOWPASS -1.0 0.4 1.2 LP 900 0 LO -1 -1 -1} // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 0.0 0.0 1 0.0 2.7 1000 1 0 0.0 100 500 120 0.4 -0.12 -0.2 0} } // COURTYARD DIFFUSE SMALL BRIGHT - min parameters { 128 LINEAR 0.3 0.8 0.0 0.0 80 0.6 // DFR size #dly feedbk // { DFR 1.0 2 0.15 } // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 // { DLY LOWPASS -1.0 0.5 1.2 LP 4000 0 LO -1 -1 -1} // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 0.0 0.0 1 0.0 2.7 4000 1 0 0.0 50 200 120 0.48 -0.16 -0.3 0} } // COURTYARD DIFFUSE HUGE DULL - max parameters { 129 LINEAR 0.3 0.8 0.0 0.0 80 0.6 // DFR size #dly feedbk // { DFR 1.0 2 0.15 } // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 // { DLY LOWPASS -1.0 0.2 1.2 LP 900 0 LO -1 -1 -1} // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fd fh ftap { RVA 0.0 0.0 1 0.0 2.7 3000 1 0 0.0 50 200 70 0.5 -0.26 -0.2 0} } // OPENSPACE EMPTY SMALL BRIGHT - min parameters { 130 LINEAR 0.3 0.6 0.0 0.0 95 0.1 // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 // { DLY LINEAR 300.0 0.2 1.0 LP 3000 0 LO 0 0 0} // DFR size #dly feedbk // { DFR 1.0 3 0.15 } // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 // { DLY PLAIN 180.0 0.15 1.0 LP 3000 0 LO 0 0 0} // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 340.0 220.0 6 0.8 2.7 1500 0 10 2.0 0 0 0 0 0 0 0 } } // OPENSPACE EMPTY HUGE DULL - max parameters { 131 LINEAR 0.3 0.6 0.0 0.0 95 0.1 // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 // { DLY LINEAR 500.0 0.2 2.7 LP 3000 0 LO 0 0 0} // DFR size #dly feedbk // { DFR 1.0 4 0.15 } // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 // { DLY PLAIN 500.0 0.2 2.7 LP 3000 0 LO 0 0 0} // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 340.0 200.0 6 0.9 2.7 900 0 10 2.0 0 0 0 0 0 0 0 } } // OPENSPACE DIFFUSE SMALL BRIGHT - min parameters { 132 LINEAR 0.2 0.7 0.0 0.0 90 0.1 // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 // { DLY LINEAR 300.0 0.2 2.7 LP 3000 0 LO 0 0 0} // DFR size #dly feedbk // { DFR 1.0 3 0.15 } // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 // { DLY PLAIN 180.0 0.15 1.0 LP 3000 0 LO 0 0 0} // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 340.0 220.0 6 0.8 1.0 1500 0 10 2.0 0 0 0 0 0 0 0 } } // OPENSPACE DIFFUSE HUGE DULL - max parameters { 133 LINEAR 0.2 0.7 0.0 0.0 90 0.1 // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 // { DLY LINEAR 500.0 0.2 1.0 LP 3000 0 LO 0 0 0} // DFR size #dly feedbk // { DFR 1.0 4 0.15 } // DLY dtype delay feedbk gain ftype cutoff qwidth quality tap1 tap2 tap3 // { DLY PLAIN 500.0 0.2 2.7 LP 3000 0 LO 0 0 0} // RVA size min #dly feedbk gain cutoff fpar fmod rate w d h fw fw fh ftap { RVA 340.0 200.0 6 0.9 2.7 900 0 10 2.0 0 0 0 0 0 0 0 } } { 134 LINEAR 0.2 0.7 1.6 -1.0 80 0.5 // *** FLASHBANG MUFFLE LONG *** // DFR size #dly feedbk { DFR 1.0 2 0.15 } // LFO wavtype rate foneshot gain { LFO SIN 3000.0 0.0 0.05} } { 135 LINEAR 0.2 0.4 0.2 -1.0 80 0.5 // *** FLASHBANG MUFFLE MEDIUM *** // DFR size #dly feedbk { DFR 1.0 2 0.15 } // LFO wavtype rate foneshot gain { LFO SIN 3000.0 0.0 0.05} } { 136 LINEAR 0.2 0.2 0.1 -1.0 80 0.5 // *** FLASHBANG MUFFLE SHORT *** // DFR size #dly feedbk { DFR 1.0 2 0.15 } // LFO wavtype rate foneshot gain { LFO SIN 3000.0 0.0 0.05} } // HE grenade shock effect // ear ringing combined with low pass filter. // This is the initial and final filter used for the effect, shouldn't last long // since it's a rather subtle effect. { 137 PARALLEL4 0.2 0.7 1 -1.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 3 0.15 } // FLT ftype cutoff qwidth quality gain { FLT LP 4000 0 HI 0.5} // DFR size #dly feedbk { DFR 1.0 2 0.15 } // LFO wavtype rate foneshot gain { LFO SIN 3000.0 0.0 0.01 } } // HE grenade shock effect // ear ringing combined with low pass filter. { 138 PARALLEL4 0.2 0.7 1.5 -1.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 3 0.15 } // FLT ftype cutoff qwidth quality gain { FLT LP 2000 0 HI 0.5} // DFR size #dly feedbk { DFR 1.0 2 0.15 } // LFO wavtype rate foneshot gain { LFO SIN 3000.0 0.0 0.02 } } // HE grenade shock effect // ear ringing combined with low pass filter. // This is the middle of the effect, so it has to be able to last a bit longer. { 139 PARALLEL4 0.2 0.7 3 -1.0 80 0.5 // DFR size #dly feedbk { DFR 1.0 3 0.15 } // FLT ftype cutoff qwidth quality gain { FLT LP 1000 0 HI 0.5} // DFR size #dly feedbk { DFR 1.0 2 0.15 } // LFO wavtype rate foneshot gain { LFO SIN 3000.0 0.0 0.03 } } ///////////////////////////////////////////////////// // description of parameters for all processor types: ///////////////////////////////////////////////////// /////////// // Filters /////////// // ftype: filter type FLT_LP, FLT_HP, FLT_BP // cutoff: cutoff frequency in hz at -3db gain // qwidth: width of BP (if qwidth > 0 then cutin = cutoff and cutoff = cutoff + qwidth) // quality: QUA_LO, _MED, _HI _VHI 0,1,2,3 = # of series filters // gain: 0-10.0 output gain ////////// // Delays ////////// // dtype: delay type DLY_PLAIN, DLY_LOWPASS, DLY_ALLPASS // delay: delay in milliseconds (room max size in feet) // feedback: feedback 0-1.0 // gain: final gain of output stage, 0-10.0 /////////// // Reverbs /////////// // size_max: 0-1000.0 millisec (room width in feet) - delay max // size_min: 0-1000.0 millisec (room width in feet) - delay min // #dly: controls # of parallel or series delays // feedbk: 0-1.0 scales feedback parameters // gain: final gain of output stage, 0-1.0 // fparallel: if true, filters are built into delays, otherwise filter output only // cutoff: if > 0, feedback loop is Lowpass filtered to cutoff in Hz // fmoddly: if > 0 all delays are modulating delays, param controls depth in milliseconds of modulation // rate: if fmoddly > 0, controls mod rate - ie: # of delay passes that occur between delay modulations // width: 0-1000.0 millisec (room width in feet) - used instead of size if non-zero // depth: 0-1000.0 room depth in feet - used instead of size if non-zero // height: 0-1000.0 room height in feet - used instead of size if non-zero // fbwidth: -1.0-1.0 material reflectivity - used as feedback param instead of decay if non-zero // fbdepth: -1.0-1.0 material reflectivity - used as feedback param instead of decay if non-zero // fbheight:-1.0-1.0 material reflectivity - used as feedback param instead of decay if non-zero // if < 0, a predelay is allocated, then feedback is -1*param given // ftaps: if > 0, scales all tap delays as D ( 1 - N * tap) n = 0,1,2,3 ///////////// // Diffusors ///////////// // size: 0-1.0 scales all delays (13ms to 41ms * scale = delay) // #dly : 0-4.0 controls # of series delays // feedbk: 0-1.0 scales all feedback parameters ////////////// // Amplifiers ////////////// // {amp_gain, 0.0, 10.0}, // amplification // {amp_vthresh, 0.0, 1.0}, // threshold for distortion (1.0 = no distortion) // {amp_distmix, 0.0, 1.0}, // mix of clean and distortion (1.0 = full distortion, 0.0 = full clean) // {amp_vfeed, 0.0, 1.0}, // distortion feedback // modrate, 0.01, 200.0}, // frequency at which amplitude values change to new random value. 0 is no self-modulation // moddepth, 0.0, 1.0}, // how much amplitude changes (decreases) from current value (0-1.0) // modglide, 0.01, 100.0}, // glide time between mapcur and ampnew in milliseconds // rand 0, 1 // if 1, modulate randomly between gain & g*(1-depth). otherwise alternate gain/gainmin //////// // LFOs //////// // wavtype: lfo type to use (LFO_SIN, LFO_RND...) // rate: modulation rate in hz. for MDY, 1/rate = 'glide' time in seconds // foneshot: 1.0 if lfo is oneshot // gain: scale output amplitude by gain 0-1.0 ///////// // Pitch ///////// // pitch: 0-n.0 where 1.0 = 1 octave up and 0.5 is one octave down // timeslice: in milliseconds - size of sound chunk to analyze and cut/duplicate - 100ms nominal // xfade: in milliseconds - size of crossfade region between spliced chunks - 20ms nominal ///////////// // Envelopes ///////////// // etype: ENV_LINEAR, ENV_LOG - currently ignored // amp1: attack peak amplitude 0-1.0 // amp2: decay target amplitued 0-1.0 // amp3: sustain target amplitude 0-1.0 // attack time in milliseconds // envelope decay time in milliseconds // sustain time in milliseconds // release time in milliseconds // exp: if 1, use exponential curves ////////////// // Mod delays ////////////// // dtype: delay type DLY_PLAIN, DLY_LOWPASS, DLY_ALLPASS // delay: delay in milliseconds // feedback: feedback 0-1.0 // gain: final gain of output stage, 0-1.0 // modrate: frequency at which delay values change to new random value. 0 is no self-modulation // moddepth: how much delay changes (decreases) from current value (0-1.0) // modglide: glide time between dcur and dnew in milliseconds ////////// // Chorus ////////// // lfowav: lfotype is LFO_SIN, LFO_RND, LFO_TRI etc (LFO_RND for chorus, LFO_SIN for flange) // rate: rate is modulation frequency in Hz // depth: depth is modulation depth, 0-1.0 // mix: mix is mix of chorus and clean signal ////////////////////////// // Envelope follower/ Gate ////////////////////////// // threshold, 0.0, -140.0 // gate threshold in db. if 0.0 then no gate. // attack, 0.0, 20000.0 // attack time in milliseconds // decay, 0.0, 20000.0 // envelope decay time in milliseconds // exp, 0.0, 1.0 // if 1.0 use exponential decay // UNDONE: stock reverb presets: // carpet hallway // tile hallway // wood hallway // metal hallway // train tunnel // sewer main tunnel // concrete access tunnel // cave tunnel // sand floor cave tunnel // metal duct shaft // elevator shaft // large elevator shaft // parking garage // aircraft hangar // cathedral // train station // small cavern // large cavern // huge cavern // watery cavern // long, low cavern // wood warehouse // metal warehouse // concrete warehouse // small closet room // medium drywall room // medium wood room // medium metal room // elevator // small metal room // medium metal room // large metal room // huge metal room // small metal room dense // medium metal room dense // large metal room dense // huge metal room dense // small concrete room // medium concrete room // large concrete room // huge concrete room // small concrete room dense // medium concrete room dense // large concrete room dense // huge concrete room dense // soundproof room // carpet lobby // swimming pool // open park // open courtyard // wide parkinglot // narrow street // wide street, short buildings // wide street, tall buildings // narrow canyon // wide canyon // huge canyon // small valley // wide valley // wreckage & rubble // small building cluster // wide open plain // high vista // alien interior small // alien interior medium // alien interior large // alien interior huge // special fx presets: // alien citadel // teleport aftershock (these presets all ADSR timeout and reset the dsp_* to 0) // on target teleport // off target teleport // death fade // beam stasis // scatterbrain // pulse only // slomo // hypersensitive // supershocker // physwhacked // forcefieldfry // juiced // zoomed in // crabbed // barnacle gut // bad transmission // pst prm gn p1 p1 p3 p4 p5 p6 p7 p8.... //dsp_parm 10 1 1.8 1.0 1.0 0.9 0 1000 500 1 1 0 0 0 0 0 0 0 // diffuse medium room, metal //dsp_parm 10 1 1.3 1.0 1.0 0.8 0 1000 500 1 1 0 0 0 0 0 0 0 // diffuse medium room dull //dsp_parm 10 1 1.3 1.0 1.0 0.8 0 4000 2000 1 1 0 0 0 0 0 0 0 // diffuse medium room //dsp_parm 10 1 1.3 1.0 1.0 0.8 0 8000 2000 1 1 0 0 0 0 0 0 0 // diffuse medium room bright //dsp_parm 10 1 1.4 1.5 1.0 0.84 0 8000 2000 1 1 0 0 0 0 0 0 0 // diffuse larger room bright