//********************************************************* // HL2 Item sounds "ItemBattery.Touch" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "items/battery_pickup.wav" } "HealthKit.Touch" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "items/smallmedkit1.wav" } "HealthVial.Touch" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "items/smallmedkit1.wav" } "WallHealth.Deny" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "items/medshotno1.wav" } "WallHealth.Start" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "items/medshot4.wav" } "WallHealth.LoopingContinueCharge" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "items/medcharge4.wav" } "WallHealth.Recharge" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "items/medshot4.wav" } // "SuitRecharge.Deny" // { // "channel" "CHAN_ITEM" // "volume" "0.75" // "soundlevel" "SNDLVL_75dB" // "wave" "items/suitchargeno1.wav" // } // "SuitRecharge.Start" // { // "channel" "CHAN_ITEM" // "volume" "0.75" // "soundlevel" "SNDLVL_75dB" // "wave" "items/suitchargeok1.wav" // } // "SuitRecharge.ChargingLoop" // { // "channel" "CHAN_STATIC" // "volume" "0.75" // "soundlevel" "SNDLVL_75dB" // "wave" "items/suitcharge1.wav" // } "AmmoCrate.Open" { "channel" "CHAN_STATIC" "volume" "0.45" "soundlevel" "SNDLVL_75dB" "wave" "items/ammocrate_open.wav" } "AmmoCrate.Close" { "channel" "CHAN_STATIC" "volume" "0.45" "soundlevel" "SNDLVL_75dB" "wave" "items/ammocrate_close.wav" } "ExtinguisherCharger.Use" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "items/medshot4.wav" } "SprayCan.Paint" { "channel" "CHAN_VOICE" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" // "wave" "player/sprayer.wav" } "Flare.Touch" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "weapons/flaregun/impact.wav" } // "Item.Materialize" // { // "channel" "CHAN_WEAPON" // "volume" "1" // "soundlevel" "SNDLVL_75dB" // "pitch" "150" // "wave" "items/suitchargeok1.wav" // } "Doll.Squeak" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "ambient/creatures/teddy.wav" } // ********************************** // OBSOLETE: player viewpoint missile "Missile.Accelerate" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "weapons/rpg/rocket1.wav" } "Missile.Ignite" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "weapons/rpg/rocket1.wav" } "Missile.ShotDown" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_90dB" "wave" "weapons/rpg/shotdown.wav" } // ************************** // OBSOLETE: portable thumper "PortableThumper.ThumpSound" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "ambient/machines/thumper_dust.wav" } "Combine_Console.Detach" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_105dB" "rndwave" { "wave" "physics/metal/metal_box_break1.wav" "wave" "physics/metal/metal_box_break2.wav" } }