// RADIO MESSAGES "Event.BombPlanted" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "radio/bombpl.wav" } "Event.BombDefused" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "radio/bombdef.wav" } "Event.BombDefused_Legacy1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "rndwave" { "wave" "radio/legacy_yesss.wav" "wave" "radio/legacy_yesss2.wav" "wave" "radio/legacy_whoo.wav" } } "Event.BombDefused_Legacy2" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "rndwave" { "wave" "radio/legacy_thats_the_way.wav" "wave" "radio/legacy_yea_baby.wav" "wave" "radio/legacy_way_to_be_team.wav" } } "Event.BombDefused_Legacy3" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "rndwave" { "wave" "radio/legacy_this_is_my_house.wav" "wave" "radio/legacy_very_nice.wav" "wave" "radio/legacy_who_wants_some.wav" } } "Event.HostageTouched" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "radio/hostagecompromised.wav" } "Event.CTWin" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "radio/ctwin.wav" } "Event.TERWin" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "radio/terwin.wav" } "Event.RoundDraw" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "radio/rounddraw.wav" } "Event.HostageRescued" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "radio/rescued.wav" } "Event.HostageKilled" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "radio/hosdown.wav" }