// sample animation script // // // commands: // Animate // variables: // FgColor // BgColor // Position // Size // Blur (hud panels only) // TextColor (hud panels only) // Ammo2Color (hud panels only) // Alpha (hud weapon selection only) // SelectionAlpha (hud weapon selection only) // TextScan (hud weapon selection only) // // interpolator: // Linear // Accel - starts moving slow, ends fast // Deaccel - starts moving fast, ends slow // // RunEvent // starts another even running at the specified time // // StopEvent // stops another event that is current running at the specified time // // StopAnimation // stops all animations refering to the specified variable in the specified panel // // StopPanelAnimations // stops all active animations operating on the specified panel // // // Useful game console commands: // cl_Animationinfo or // displays all the animatable variables for the hud element // //----------------------------------------------------------------------------- // COMMON EVENTS //----------------------------------------------------------------------------- // No-operation event used for timing delays event Nothing { } // Setup menu system event InitializeUILayout { Animate GameMenu Position "80 230" Linear 0.0 0.0 } //----------------------------------------------------------------------------- // MAIN MENU //----------------------------------------------------------------------------- event OpenMainMenu { RunEvent ShowMainMenu 0.0 } event ShowMainMenu { Animate GameMenu Alpha "255" Linear 0.0 0.4 Animate GameMenuButton Alpha "255" Linear 0.0 0.4 Animate GameMenuButton2 Alpha "255" Linear 0.0 0.4 Animate MainMenuFooter Alpha "255" Linear 0.0 0.4 RunEvent ShowMatchmakingBasePanel 0.0 RunEvent ShowMatchmakingFooter 0.0 } event HideMainMenu { StopEvent ShowMainMenu 0.0 Animate GameMenu Alpha "0" Linear 0.0 0.4 Animate GameMenuButton Alpha "0" Linear 0.0 0.4 Animate GameMenuButton2 Alpha "0" Linear 0.0 0.4 Animate MainMenuFooter Alpha "0" Linear 0.0 0.4 RunEvent HideMatchmakingBasePanel 0.0 RunEvent HideMatchmakingFooter 0.0 } event InstantHideMainMenu { StopEvent OpenMainMenu 0.0 StopEvent ShowMainMenu 0.0 StopEvent HideMainMenu 0.0 StopEvent CloseNewGameDialog 0.0 StopEvent ShowMatchmakingBasePanel 0.0 StopEvent ShowMatchmakingFooter 0.0 Animate GameMenu Alpha "0" Linear 0.0 0.0 Animate GameMenuButton Alpha "0" Linear 0.0 0.0 Animate GameMenuButton2 Alpha "0" Linear 0.0 0.0 Animate MainMenuFooter Alpha "0" Linear 0.0 0.0 Animate MatchmakingBasePanel Alpha "0" Linear 0.0 0.0 Animate WelcomeDialog Alpha "0" Linear 0.0 0.0 Animate MatchmakingFooterPanel Alpha "0" Linear 0.0 0.0 } //----------------------------------------------------------------------------- // MATCHMAKING MAIN MENU //----------------------------------------------------------------------------- event OpenMatchmakingBasePanel { RunEvent ShowMatchmakingBasePanel 0.0 RunEvent ShowMatchmakingFooter 0.0 } event ShowMatchmakingBasePanel { StopEvent HideMatchmakingBasePanel 0.0 Animate MatchmakingBasePanel Alpha "255" Linear 0.0 0.4 Animate WelcomeDialog Alpha "255" Linear 0.0 0.4 } event HideMatchmakingBasePanel { StopEvent ShowMatchmakingBasePanel 0.0 Animate MatchmakingBasePanel Alpha "0" Linear 0.0 0.4 Animate WelcomeDialog Alpha "0" Linear 0.0 0.4 } event ShowMatchmakingFooter { StopEvent HideMatchmakingFooter 0.0 Animate MatchmakingFooterPanel Alpha "255" Linear 0.0 0.4 } event HideMatchmakingFooter { StopEvent ShowMatchmakingFooter 0.0 Animate MatchmakingFooterPanel Alpha "0" Linear 0.0 0.4 } //----------------------------------------------------------------------------- // IN-GAME MENU //----------------------------------------------------------------------------- // Open "PauseMenu" event OpenPauseMenu { // hide all, state is unknown must be slammed Animate GameMenu Alpha "0" Linear 0.0 0.0 Animate GameMenuButton Alpha "0" Linear 0.0 0.0 Animate GameMenuButton2 Alpha "0" Linear 0.0 0.0 Animate NewGameDialog Alpha "0" Linear 0.0 0.0 Animate GameMenu Alpha "255" Linear 0.0 0.0 Animate GameMenuButton Alpha "255" Linear 0.0 0.0 Animate GameMenuButton2 Alpha "255" Linear 0.0 0.0 } //----------------------------------------------------------------------------- // NEW GAME DIALOG //----------------------------------------------------------------------------- event OpenNewGameDialog { RunEvent HideMainMenu 0.0 Animate NewGameFooter Alpha "255" Linear 0.0 0.4 } // Close "NewGame" and Open "MainMenu" event CloseNewGameDialog_OpenMainMenu { Animate NewGameFooter Alpha "0" Linear 0.0 0.4 RunEvent ShowMainMenu 0.4 } // Close "NewGame" and prep for starting game event CloseNewGameDialog { Animate NewGameFooter Alpha "0" Linear 0.0 0.4 Animate NewGameDialog Alpha "0" Linear 0.0 0.4 } //----------------------------------------------------------------------------- // COMMENTARY DIALOG //----------------------------------------------------------------------------- event OpenLoadSingleplayerCommentaryDialog { RunEvent HideMainMenu 0.0 Animate NewGameFooter Alpha "255" Linear 0.0 0.4 } //----------------------------------------------------------------------------- // LOAD GAME DIALOG //----------------------------------------------------------------------------- event OpenLoadGameDialog { RunEvent HideMainMenu 0.0 Animate SaveGameFooter Alpha "255" Linear 0.0 0.4 } event CloseLoadGameDialog_OpenMainMenu { Animate SaveGameFooter Alpha "0" Linear 0.0 0.4 RunEvent ShowMainMenu 0.4 } //----------------------------------------------------------------------------- // SAVE GAME DIALOG //----------------------------------------------------------------------------- event OpenSaveGameDialog { RunEvent HideMainMenu 0.0 Animate SaveGameFooter Alpha "255" Linear 0.0 0.4 } event CloseSaveGameDialog_OpenMainMenu { Animate SaveGameFooter Alpha "0" Linear 0.0 0.4 RunEvent ShowMainMenu 0.4 } //----------------------------------------------------------------------------- // CONTROLLER DIALOG //----------------------------------------------------------------------------- event OpenControllerDialog { RunEvent HideMainMenu 0.0 Animate ControllerFooter Alpha "255" Linear 0.0 0.4 } event CloseControllerDialog_OpenMainMenu { Animate ControllerFooter Alpha "0" Linear 0.0 0.4 RunEvent ShowMainMenu 0.4 } //----------------------------------------------------------------------------- // OPTIONS DIALOG //----------------------------------------------------------------------------- event OpenOptionsDialog { RunEvent HideMainMenu 0.0 Animate OptionsFooter Alpha "255" Linear 0.0 0.4 } event CloseOptionsDialog_OpenMainMenu { Animate OptionsFooter Alpha "0" Linear 0.0 0.4 RunEvent ShowMainMenu 0.4 } //----------------------------------------------------------------------------- // QUIT DIALOG //----------------------------------------------------------------------------- // Open the Quit Dialog event Quit { RunEvent HideMainMenu 0.0 RunEvent HideMatchmakingBasePanel 0.0 } // Close "Quit" and Open "MainMenu" event CloseQuitDialog_OpenMainMenu { RunEvent ShowMainMenu 0.0 } // Close "Quit" and Open "MainMenu" event CloseQuitDialog_OpenMatchmakingMenu { RunEvent ShowMatchmakingBasePanel 0.0 } event QuitNoConfirm { RunEvent HideMatchmakingBasePanel 0.0 } //----------------------------------------------------------------------------- // MATCHMAKING LOBBY DIALOG //----------------------------------------------------------------------------- // Close matchmaking base panel and prep for starting game event CloseMatchmakingUI { Animate MatchmakingBasePanel Alpha "0" Linear 0.0 0.4 Animate SessionLobby_Host Alpha "0" Linear 0.0 0.4 Animate SessionLobby_Client Alpha "0" Linear 0.0 0.4 } //----------------------------------------------------------------------------- // ACHIEVEMENTS DIALOG //----------------------------------------------------------------------------- event OpenAchievementsDialog { RunEvent HideMainMenu 0.0 Animate SaveGameFooter Alpha "255" Linear 0.0 0.4 } event CloseAchievementsDialog_OpenMainMenu { Animate SaveGameFooter Alpha "0" Linear 0.0 0.4 RunEvent ShowMainMenu 0.4 }