# Microsoft Developer Studio Project File - Name="hl2_scripts" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 60000 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=hl2_scripts - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "hl2_scripts.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "hl2_scripts.mak" CFG="hl2_scripts - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "hl2_scripts - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "hl2_scripts - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/HL2/release/dev/hl2/scripts", ACAAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "hl2_scripts - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 !ELSEIF "$(CFG)" == "hl2_scripts - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "hl2_scripts - Win32 Release" # Name "hl2_scripts - Win32 Debug" # Begin Group "AI Schedules" # PROP Default_Filter "*.sch" # Begin Source File SOURCE=.\barney.sch # End Source File # Begin Source File SOURCE=.\citizen.sch # End Source File # Begin Source File SOURCE=.\default.sch # End Source File # Begin Source File SOURCE=.\kungfu_owen.sch # End Source File # Begin Source File SOURCE=.\lead_monster.sch # End Source File # Begin Source File SOURCE=.\metro_police.sch # End Source File # Begin Source File SOURCE=.\npc_assassin.sch # End Source File # Begin Source File SOURCE=.\npc_barnacle.sch # End Source File # Begin Source File SOURCE=.\npc_barney.sch # End Source File # Begin Source File SOURCE=.\npc_bullsquid.sch # End Source File # Begin Source File SOURCE=.\npc_combine.sch # End Source File # Begin Source File SOURCE=.\npc_conscript.sch # End Source File # Begin Source File SOURCE=.\npc_headcrab.sch # End Source File # Begin Source File SOURCE=.\npc_manhack.sch # End Source File # Begin Source File SOURCE=.\npc_mortarsynth.sch # End Source File # Begin Source File SOURCE=.\npc_odell.sch # End Source File # Begin Source File SOURCE=.\npc_stalker.sch # End Source File # Begin Source File SOURCE=.\npc_vortigaunt.sch # End Source File # Begin Source File SOURCE=.\npc_wscanner.sch # End Source File # Begin Source File SOURCE=.\npc_zombie.sch # End Source File # Begin Source File SOURCE=.\odell.sch # End Source File # Begin Source File SOURCE=.\proto_sniper.sch # End Source File # Begin Source File SOURCE=.\sacktick.sch # End Source File # Begin Source File SOURCE=.\scanner.sch # End Source File # Begin Source File SOURCE=.\talk_monster.sch # End Source File # End Group # Begin Group "Weapon Scripts" # PROP Default_Filter "*.txt" # Begin Source File SOURCE=.\weapon_ar1.txt # End Source File # Begin Source File SOURCE=.\weapon_ar2.txt # End Source File # Begin Source File SOURCE=.\weapon_binoculars.txt # End Source File # Begin Source File SOURCE=.\weapon_brickbat.txt # End Source File # Begin Source File SOURCE=.\weapon_flaregun.txt # End Source File # Begin Source File SOURCE=.\weapon_hmg1.txt # End Source File # Begin Source File SOURCE=.\weapon_iceaxe.txt # End Source File # Begin Source File SOURCE=.\weapon_ml.txt # End Source File # Begin Source File SOURCE=.\weapon_molotov.txt # End Source File # Begin Source File SOURCE=.\weapon_physgun.txt # End Source File # Begin Source File SOURCE=.\weapon_shotgun.txt # End Source File # Begin Source File SOURCE=.\weapon_slam.txt # End Source File # Begin Source File SOURCE=.\weapon_smg1.txt # End Source File # Begin Source File SOURCE=.\weapon_smg2.txt # End Source File # Begin Source File SOURCE=.\weapon_sniperrifle.txt # End Source File # Begin Source File SOURCE=.\weapon_stunstick.txt # End Source File # End Group # Begin Group "Misc Scripts" # PROP Default_Filter "" # Begin Source File SOURCE=.\640_hud.txt # End Source File # Begin Source File SOURCE=.\kb_act.lst # End Source File # Begin Source File SOURCE=.\kb_def.lst # End Source File # Begin Source File SOURCE=.\kb_keys.lst # End Source File # Begin Source File SOURCE=.\liblist.gam # End Source File # Begin Source File SOURCE=.\materials.txt # End Source File # Begin Source File SOURCE=.\rooms.lst # End Source File # Begin Source File SOURCE=.\sentences.txt # End Source File # Begin Source File SOURCE=.\settings.scr # End Source File # Begin Source File SOURCE=.\titles.txt # End Source File # Begin Source File SOURCE=.\woncomm.lst # End Source File # End Group # End Target # End Project