"options" { // // CONTROLLER OPTIONS // "Reverse Mouse" { "control" "1" "name" "#SFUI_ReverseMouse" "convar" "m_pitch" "priority" "2000" "type" "choice" "choices" { "#SFUI_Off" "0.022" "#SFUI_On" "-0.022" } } "Duck Mode" { "control" "1" "name" "#SFUI_JoystickDuckMode" "convar" "option_duck_method" "priority" "2001" "type" "choice" "choices" { "#SFUI_Hold" "0" "#SFUI_Toggle" "1" } } "Speed Mode" { "control" "1" "name" "#SFUI_JoystickSpeedMode" "convar" "option_speed_method" "priority" "2002" "type" "choice" "choices" { "#SFUI_Hold" "0" "#SFUI_Toggle" "1" } } "Mouse Sensitivity" { "control" "1" "name" "#SFUI_MouseSensitivity" "convar" "sensitivity" "priority" "2003" "type" "slider" "customrange" "1" "minvalue" "1" "maxvalue" "8" } "Zoom Sensitivity" { "control" "1" "name" "#SFUI_MouseZoomSensitivity" "convar" "zoom_sensitivity_ratio_mouse" "priority" "2004" "type" "slider" "customrange" "1" "minvalue" "0.1" "maxvalue" "1.0" } "Raw Input" { "control" "1" "name" "#SFUI_RawInput" "convar" "m_rawinput" "priority" "2005" "type" "choice" "choices" { "#SFUI_On" "1" "#SFUI_Off" "0" } } "Mouse Acceleration" { "control" "1" "name" "#SFUI_MouseAcceleration" "convar" "m_customaccel" "priority" "2006" "type" "choice" "choices" { "#SFUI_On" "3" "#SFUI_Off" "0" } } "Acceleration Amount" { "control" "1" "name" "#SFUI_AccelerationAmount" "convar" "m_customaccel_exponent" "priority" "2007" "type" "slider" "customrange" "1" "minvalue" "1.0" "maxvalue" "1.4" } "CATEGORY GAP" { "name" "" "convar" "" "priority" "2088" "type" "category" } "CATEGORY" { "name" "#GameUI_Category_KeyBindings" "convar" "" "priority" "2089" "type" "category" } "Show Loadout" { "control" "1" "name" "#SFUI_Toggle_Always_Show_Inv" "command" "show_loadout_toggle" "priority" "2090" "type" "bind" } "Move Forward" { "control" "1" "name" "#SFUI_Forward" "command" "+forward" "priority" "2100" "type" "bind" } "Move Backward" { "control" "1" "name" "#SFUI_Backward" "command" "+back" "priority" "2101" "type" "bind" } "Move Left" { "control" "1" "name" "#SFUI_MoveLeft" "command" "+moveleft" "priority" "2102" "type" "bind" } "Move Right" { "control" "1" "name" "#SFUI_MoveRight" "command" "+moveright" "priority" "2103" "type" "bind" } "Bind Jump" { "control" "1" "name" "#SFUI_Jump" "command" "+jump" "priority" "2201" "type" "bind" } "Bind Duck" { "control" "1" "name" "#SFUI_Duck" "command" "+duck" "priority" "2202" "type" "bind" } "Bind Fire" { "control" "1" "name" "#SFUI_Fire" "command" "+attack" "priority" "2300" "type" "bind" } "Bind Weapon Special" { "control" "1" "name" "#SFUI_WeaponSpecial" "command" "+attack2" "priority" "2301" "type" "bind" } "Bind Reload" { "control" "1" "name" "#SFUI_Reload_Weapon" "command" "+reload" "priority" "2302" "type" "bind" } "Previous Weapon" { "control" "1" "name" "#SFUI_PreviousWeapon" "command" "invprev" "priority" "2302" "type" "bind" } "Next Weapon" { "control" "1" "name" "#SFUI_NextWeapon" "command" "invnext" "priority" "2303" "type" "bind" } "Last Weapon Used" { "control" "1" "name" "#SFUI_Previous" "command" "lastinv" "priority" "2304" "type" "bind" } "Bind Drop Weapon" { "control" "1" "name" "#SFUI_Drop_Weapon" "command" "drop" "priority" "2400" "type" "bind" } "Look At Weapon" { "control" "1" "name" "#SFUI_LookAtWeapon" "command" "+lookatweapon" "priority" "2500" "type" "bind" } "Command Radio" { "control" "1" "name" "#SFUI_CommandRadio" "command" "radio1" "priority" "2550" "type" "bind" } "Standard Radio" { "control" "1" "name" "#SFUI_StandardRadio" "command" "radio2" "priority" "2551" "type" "bind" } "Report Radio" { "control" "1" "name" "#SFUI_ReportRadio" "command" "radio3" "priority" "2552" "type" "bind" } "Chat Message" { "control" "1" "name" "#SFUI_ChatMessage" "command" "messagemode" "priority" "2560" "type" "bind" } "Team Message" { "control" "1" "name" "#SFUI_TeamMessage" "command" "messagemode2" "priority" "2560" "type" "bind" } "Voice" { "control" "1" "name" "#SFUI_Voice" "command" "+voicerecord" "priority" "2600" "type" "bind" } "Buy" { "control" "1" "name" "#SFUI_Buy" "command" "buymenu" "priority" "2699" "type" "bind" } "Autobuy" { "control" "1" "name" "#SFUI_Autobuy" "command" "autobuy" "priority" "2700" "type" "bind" } "Rebuy" { "control" "1" "name" "#SFUI_Rebuy" "command" "rebuy" "priority" "2701" "type" "bind" } "Bind Use" { "control" "1" "name" "#SFUI_Pickup_Use_Objects" "command" "+use" "priority" "2500" "type" "bind" } "Bind Show Scores" { "control" "1" "name" "#SFUI_TitlesTXT_Menu_Scoreboard" "command" "+showscores" "priority" "2800" "type" "bind" } "Bind Walk" { "control" "1" "name" "#SFUI_Walk" "command" "+speed" "priority" "2200" "type" "bind" } "Bind Primary Weapon" { "control" "1" "name" "#SFUI_PrimaryWeapon" "command" "slot1" "priority" "2901" "type" "bind" } "Bind Secondary Weapon" { "control" "1" "name" "#SFUI_SecondaryWeapon" "command" "slot2" "priority" "2902" "type" "bind" } "Bind Knife" { "control" "1" "name" "#SFUI_KnifeSlot" "command" "slot3" "priority" "2903" "type" "bind" } "Bind Grenades" { "control" "1" "name" "#SFUI_CycleGrenades" "command" "slot4" "priority" "2904" "type" "bind" } "Bind Bomb" { "control" "1" "name" "#SFUI_BombSlot" "command" "slot5" "priority" "2905" "type" "bind" } "Bind HE Grenade" { "control" "1" "name" "#SFUI_TitlesTXT_HE_Grenade" "command" "slot6" "priority" "2906" "type" "bind" } "Bind Flashbang" { "control" "1" "name" "#SFUI_TitlesTXT_Flashbang" "command" "slot7" "priority" "2907" "type" "bind" } "Bind Smoke Grenade" { "control" "1" "name" "#SFUI_TitlesTXT_Smoke_Grenade" "command" "slot8" "priority" "2908" "type" "bind" } "Bind Decoy" { "control" "1" "name" "#SFUI_DecoySlot" "command" "slot9" "priority" "2909" "type" "bind" } "Bind Molotov" { "control" "1" "name" "#SFUI_MolotovSlot" "command" "slot10" "priority" "2910" "type" "bind" } "Bind Taser" { "control" "1" "name" "#SFUI_TaserSlot" "command" "slot11" "priority" "2911" "type" "bind" } // only used on the scoreboard? // hardcoded it because the code that translates the client command isn't consistent and // sometimes it'll show "mute" instead of the bind and we're going to make it clickable soon anyway //"Bind Mute" //{ // "control" "1" // // "name" "#SFUI_MuteBind" // "command" "mute" // "priority" "2912" // "type" "bind" //} "Bind Vote" { "control" "1" "name" "#SFUI_CallVote" "command" "callvote" "priority" "2913" "type" "bind" } "Bind Choose Team" { "control" "1" "name" "#SFUI_ChooseTeam" "command" "teammenu" "priority" "2914" "type" "bind" } "Bind Console" { "control" "1" "name" "#SFUI_ToggleConsole" "command" "toggleconsole" "priority" "2920" "type" "bind" "devonly" "1" } }