"start_stacks" { "start_sync_to_entry" { "elapsed_time" { "operator" "get_entry_time" } "duration_div" { "operator" "math_float" "apply" "div" "input1" "@elapsed_time.output_sound_duration" "input2" "1" } "time_mod" { "operator" "math_float" "apply" "mod" "input1" "@elapsed_time.output_sound_elapsed" "input2" "@duration_div.output" } "div_mult" { "operator" "math_float" "apply" "mult" "input1" "0.0" "input2" "@duration_div.output" } "add_offset" { "operator" "math_float" "apply" "add" "input1" "@time_mod.output" "input2" "@div_mult.output" } "negative_delay" { "operator" "math_float" "apply" "mult" "input1" "@add_offset.output" "input2" "-1.0" } "delay_output" { "operator" "sys_output" "input_float" "@negative_delay.output" "output" "delay" } } "CS_start_sync_to_spectate" { "get_opvar" { "operator" "get_opvar_float" "opvar" "spectateMusicDelay" } "max_spectate_time" { "operator" "math_float" "apply" "add" "input1" "-1.0" "input2" "0.0" } "max_spectate_time_on" { "operator" "math_float" "apply" "greater_than" "input1" "@max_spectate_time.output" "input2" "0.0" } "max_spectate_time_over" { "operator" "math_float" "apply" "greater_than" "input1" "@get_opvar.output" "input2" "@max_spectate_time.output" } "max_spectate_time_and" { "operator" "math_float" "apply" "min" "input1" "@max_spectate_time_on.output" "input2" "@max_spectate_time_over.output" } "block_start_this" { "operator" "sys_output" "input_float" "@max_spectate_time_and.output" "output" "block_start" } "***PRINT_block_start" { "operator" "util_print_float" // "input_execute" "@max_spectate_time_and.output" "input_execute" "0" } "time_mod" { "operator" "math_float" "apply" "add" "input1" "@get_opvar.output" "input2" "0" } "negative_delay" { "operator" "math_float" "apply" "mult" "input1" "@time_mod.output" "input2" "-1.0" } "delay_output" { "operator" "sys_output" "input_float" "@negative_delay.output" "output" "delay" } "set_opvar" { "operator" "set_opvar_float" "opvar" "spectateMusicDelay" "input" "0.0" } } "CS_distance_weapon_start" //replaces null.wav { "play_distant_version_1" { "operator" "sys_start_entry" "execute_once" "true" "input_execute" "1.0" "input_start" "1" "entry_name" "Default.Null" //Replace with the sound you want to play. } "limit_gunfire" { "operator" "sys_stop_entries" "input_max_entries" "2.000000" //A sound will not stop itself from playing. "match_entity" "true" "match_substring" "false" "match_this_entry" "true" } } "CS_limit_start" //replaces null.wav { "limit_entry" { "operator" "sys_stop_entries" "input_max_entries" "1.000000" //A sound will not stop itself from playing. "match_entity" "true" "match_substring" "false" "match_this_entry" "true" } } "CS_limit_bullet_impact" //replaces null.wav { "limit_entry" { "operator" "sys_stop_entries" "input_max_entries" "5.000000" //A sound will not stop itself from playing. "match_entity" "true" "match_substring" "false" "match_this_entry" "true" } } "CS_limit_footsteps_start" //replaces null.wav { "limit_entry" { "operator" "sys_stop_entries" "input_max_entries" "0.000000" //A sound will not stop itself from playing. "match_entity" "true" "match_substring" "false" "match_this_entry" "true" } } "CS_limit_suit_start" //replaces null.wav { "limit_entry" { "operator" "sys_stop_entries" "input_max_entries" "0.000000" //A sound will not stop itself from playing. "match_entity" "true" "match_substring" "false" "match_this_entry" "true" } } "CS_random_music_entry_start_2" //replaces null.wav { "random_variation_picker" //use for random volume if needed { "operator" "math_random" "execute_once" "true" "input_execute" "1.0" "input_min" "1.0" //low value here "input_max" "3.0" //high value here. "round_to_int" "true" } "compare_1" { "operator" "math_float" "apply" "equals" "input_execute" "1.0" "input1" "@random_variation_picker.output" "input2" "1.0" } "compare_2" { "operator" "math_float" "apply" "equals" "input_execute" "1.0" "input1" "@random_variation_picker.output" "input2" "2.0" } "compare_3" { "operator" "math_float" "apply" "equals" "input_execute" "1.0" "input1" "@random_variation_picker.output" "input2" "3.0" } "play_variation_1" { "operator" "sys_start_entry" "execute_once" "true" "input_execute" "@compare_1.output" "input_start" "1" "entry_name" "Default.Null" //Replace with the sound you want to play. } "play_variation_2" { "operator" "sys_start_entry" "execute_once" "true" "input_execute" "@compare_2.output" "input_start" "1" "entry_name" "Default.Null" //Replace with the sound you want to play. } "play_variation_3" { "operator" "sys_start_entry" "execute_once" "true" "input_execute" "@compare_3.output" "input_start" "1" "entry_name" "Default.Null" //Replace with the sound you want to play. } "set_start_music_selection" { "operator" "set_opvar_float" "opvar" "start_music_selection" "input" "@random_variation_picker.output" } } "CS_timed_random_music_entry_start" //replaces null.wav { "host_time" { "input_execute" "1.0" "operator" "get_sys_time" } "mod_time" { "operator" "math_float" "apply" "mod" "input_execute" "1.0" "input1" "@host_time.output_host_time" "input2" "1.0" } "add_time" { "operator" "math_float" "apply" "add" "input_execute" "1.0" "input1" "@mod_time.output" "input2" "0.5" } "round_mod_time" { "operator" "math_func1" "function" "round" "input_execute" "1.0" "input1" "@add_time.output" } "compare_1" { "operator" "math_float" "apply" "equals" "input_execute" "1.0" "input1" "@round_mod_time.output" "input2" "1.0" } "compare_2" { "operator" "math_float" "apply" "equals" "input_execute" "1.0" "input1" "@round_mod_time.output" "input2" "2.0" } "compare_3" { "operator" "math_float" "apply" "equals" "input_execute" "1.0" "input1" "@round_mod_time.output" "input2" "3.0" } "play_variation_1" { "operator" "sys_start_entry" "execute_once" "true" "input_execute" "@compare_1.output" "input_start" "1" "entry_name" "Default.Null" //Replace with the sound you want to play. } "play_variation_2" { "operator" "sys_start_entry" "execute_once" "true" "input_execute" "@compare_2.output" "input_start" "1" "entry_name" "Default.Null" //Replace with the sound you want to play. } "play_variation_3" { "operator" "sys_start_entry" "execute_once" "true" "input_execute" "@compare_3.output" "input_start" "1" "entry_name" "Default.Null" //Replace with the sound you want to play. } } "CS_random_music_entry_start_action" //replaces null.wav { "get_start_music_selection" { "operator" "get_opvar_float" "opvar" "start_music_selection" } "random_variation_picker" //use for random volume if needed { "operator" "math_random" "execute_once" "true" "input_execute" "1.0" "input_min" "1.0" //low value here "input_max" "3.0" //high value here. "round_to_int" "true" } "variation_switch" { "operator" "math_logic_switch" "input_switch" "0" "input1" "@random_variation_picker.output" "input2" "@get_start_music_selection.output" } "compare_1" { "operator" "math_float" "apply" "equals" "input_execute" "1.0" "input1" "@variation_switch.output" "input2" "1.0" } "compare_2" { "operator" "math_float" "apply" "equals" "input_execute" "1.0" "input1" "@variation_switch.output" "input2" "2.0" } "compare_3" { "operator" "math_float" "apply" "equals" "input_execute" "1.0" "input1" "@variation_switch.output" "input2" "3.0" } "play_variation_1" { "operator" "sys_start_entry" "execute_once" "true" "input_execute" "@compare_1.output" "input_start" "1" "entry_name" "Default.Null" //Replace with the sound you want to play. } "play_variation_2" { "operator" "sys_start_entry" "execute_once" "true" "input_execute" "@compare_2.output" "input_start" "1" "entry_name" "Default.Null" //Replace with the sound you want to play. } "play_variation_3" { "operator" "sys_start_entry" "execute_once" "true" "input_execute" "@compare_3.output" "input_start" "1" "entry_name" "Default.Null" //Replace with the sound you want to play. } } "CS_test_music_volume_deathcam_switch" { "snd_musicvolume_convar" { "operator" "get_convar" "convar" "snd_musicvolume" } "snd_musicvolume_off" { "operator" "math_float" "apply" "less_than" "input1" "@snd_musicvolume_convar.output" "input2" "0.1" } "play_classic_deathcam" { "operator" "sys_start_entry" "execute_once" "true" "input_execute" "@snd_musicvolume_off.output" "input_start" "1" "entry_name" "Player.FreezeCam" } // don't play this "block_start" { "input_execute" "@snd_musicvolume_off.output" "operator" "sys_output" "input_float" "1" "output" "block_start" } } "start_delay_to_track_sync_point" { // the start sync point for the file we are syncing to "this_entry_syncpoints" { "operator" "get_track_syncpoint" "syncpoint_list" "syncpoints_1" "this_entry_syncpoints" "true" } "sync_track_syncpoints" { "operator" "get_track_syncpoint" "syncpoint_list" "syncpoints_1" "input_min_time_to_next_sync" "@this_entry_syncpoints.output_first_syncpoint" "input_max_time_to_next_sync" "1000" "match_entry" "DOTAMusic.BattleMusic" } // output our resulting delay value "delay_output" { "operator" "sys_output" "input_float" "@sync_track_syncpoints.output_time_to_next_syncpoint" "output" "delay" } } } //////////////////////////////////////////////////////////////////////////////////////////// // // update stacks // //////////////////////////////////////////////////////////////////////////////////////////// "update_stacks" { "update_play_at_velocity" { // temporary disabling "upav_stop_TEMP" { "input_execute" "1" "execute_once" "false" "operator" "sys_stop_entries" "stop_this_entry" "true" } "upav_elapsed_time" { "operator" "get_entry_time" } "upav_min_time" { "operator" "math_float" "apply" "greater_than" "input1" "@upav_elapsed_time.output_entry_elapsed" "input2" "0.2" } "upav_view_info" { "operator" "game_view_info" // "source" "entity" // "source" "emitter" } "upav_source_info" { "operator" "get_source_info" "source" "entity" // "source" "emitter" } "upav_get_entity_info" { "input_execute" "1" "operator" "game_entity_info" "input_entity_index" "@upav_source_info.output_entity_index" } "upav_delta_trigger" { "operator" "math_float" "apply" "greater_than" // "input1" "@upav_get_entity_info.output_velocity" "input1" "@upav_view_info.output_velocity" "input2" "0.1" } "upav_delta_and_time" { "operator" "math_float" "apply" "min" "input1" "@upav_delta_trigger.output" "input2" "@upav_min_time.output" } "upav_test_stopped" { "operator" "math_float" "apply" "less_than" "input1" "@upav_elapsed_time.output_stop_elapsed" "input2" "0.0" } // "PRINT_upav_delta_trigger" // { // "operator" "util_print_float" // "input" "@upav_delta_trigger.output" // } // "PRINT_upav_min_time" // { // "operator" "util_print_float" // "input" "@upav_min_time.output" // } // "PRINT_upav_delta_and_time" // { // "operator" "util_print_float" // "input" "@upav_delta_and_time.output" // } "upav_play_entry" { "input_execute" "@upav_delta_and_time.output" "execute_once" "true" "operator" "sys_start_entry" "input_start" "@upav_delta_and_time.output" "entry_name" "Default.Null" } "upav_stop_entry" { "input_execute" "@upav_delta_and_time.output" "execute_once" "true" "operator" "sys_stop_entries" "stop_this_entry" "true" } } "update_stop_at_time" { "usat_elapsed_time" { "operator" "get_entry_time" } "usat_stop_time" { "operator" "math_float" "apply" "greater_than" "input1" "@usat_elapsed_time.output_sound_elapsed" "input2" "1.0" } "usat_stop_entry" { "execute_once" "true" "input_execute" "@usat_stop_time.output" "operator" "sys_stop_entries" "stop_this_entry" "true" } } "halftime_update_start_at_time" { "usat_elapsed_time" { "operator" "get_entry_time" } "is_halftime_opvar" { "operator" "get_opvar_float" "opvar" "csgo_ishalftime" } "usat_stop_time" { "operator" "math_float" "apply" "greater_than" "input1" "@usat_elapsed_time.output_sound_elapsed" "input2" "6.0" } "is_halftime_and" { "operator" "math_float" "apply" "min" "input1" "@is_halftime_opvar.output" "input2" "@usat_stop_time.output" } "usat_stop_entry" { "execute_once" "true" "input_execute" "@is_halftime_and.output" "operator" "sys_stop_entries" "stop_this_entry" "true" } "upav_play_entry" { "input_execute" "@is_halftime_and.output" "execute_once" "true" "operator" "sys_start_entry" "input_start" "1" "entry_name" "Default.Null" } "clear_halftime_opvar" { "input_execute" "@is_halftime_and.output" "operator" "set_opvar_float" "opvar" "csgo_ishalftime" "input" "0.0" } } // //////////////////////////////////////////////////////////////////////////////////////////// // // // // MUSIC STACKS // // // //////////////////////////////////////////////////////////////////////////////////////////// "CS_update_music_stereo" { "start_time_opvar" { "input_execute" "0.0" "operator" "get_opvar_float" "opvar" "csgo_roundstart_time" } "host_time" { "input_execute" "0.0" "operator" "get_sys_time" } "elapsed_roundtime" { "input_execute" "0.0" "operator" "math_float" "apply" "sub" "input1" "@host_time.output_client_time" "input2" "@start_time_opvar.output" } "elapsed_time" { "operator" "get_entry_time" } "source_info" { "operator" "get_source_info" // "source" "entity" "source" "emitter" } "mixer" { "operator" "get_soundmixer" "mixgroup" "Music" } "snd_gain_convar" { "operator" "get_convar" "convar" "snd_gain" } // "snd_musicvolume_opvar" // { // "operator" "get_opvar_float" // "opvar" "csgo_music_volume" // } "snd_musicvolume_convar" { "operator" "get_convar" "convar" "snd_musicvolume" } // "snd_musicvolume_switch" // { // "operator" "math_logic_switch" // "input_switch" "@snd_musicvolume_opvar.output_opvar_exists" // "input1" "@snd_musicvolume_convar.output" // "input2" "@snd_musicvolume_opvar.output" // } // "snd_cuevolume_opvar" // { // "operator" "get_opvar_float" // "opvar" "csgo_music_volume" // } "snd_cuevolume_convar" { "operator" "get_convar" "convar" "snd_musicvolume" } // "snd_cuevolume_switch" // { // "operator" "math_logic_switch" // "input_switch" "@snd_cuevolume_opvar.output_opvar_exists" // "input1" "@snd_cuevolume_convar.output" // "input2" "@snd_cuevolume_opvar.output" // } // "snd_musicvolume_max" // { // "operator" "math_float" // "apply" "max" // "input1" "@snd_musicvolume_switch.output" // "input2" "0.0" // } "dashboard" { "operator" "get_dashboard" } // "opvar_total" // { // "operator" "math_float" // "apply" "mult" // "input1" "@snd_musicvolume_max.output" // "input2" "@snd_cuevolume_switch.output" // } "music_total" { "operator" "math_float" "apply" "mult" "input1" "@snd_musicvolume_convar.output" "input2" "@snd_cuevolume_convar.output" } "convar_total" { "operator" "math_float" "apply" "mult" "input1" "@music_total.output" "input2" "@snd_gain_convar.output" } "dashboard_total" { "operator" "math_float" "apply" "mult" "input1" "@convar_total.output" "input2" "@dashboard.output" } "volume_fade_in" { "operator" "math_remap_float" "input" "@elapsed_time.output_sound_elapsed" "input_min" "0.0" "input_max" "0.0" "input_map_min" "0.0" "input_map_max" "1.0" "default_to_max" "true" } "volume_fade_initial" { "input_execute" "1" "operator" "math_remap_float" "input" "@elapsed_time.output_sound_elapsed" "input_min" "0.0" "input_max" "0.0" "input_map_min" "1.0" "input_map_max" "1.0" "default_to_max" "false" } "volume_lfo_time_scale" { "operator" "math_float" "apply" "mult" "input1" "@elapsed_time.output_sound_elapsed" "input2" "0.0" } "volume_lfo" { "operator" "math_func1" "function" "cos" "normalize_trig" "true" "input1" "@volume_lfo_time_scale.output" } "volume_lfo_scale" { "operator" "math_float" "apply" "invert_scale" "input1" "@volume_lfo.output" "input2" "0.0" } "volume_fade_out" { "operator" "math_remap_float" "input" "@elapsed_time.output_stop_elapsed" "input_min" "0.0" "input_max" "0.0" "input_map_min" "0.0" "input_map_max" "1.0" "default_to_max" "false" } "volume_invert_fadeout" { "operator" "math_float" "apply" "sub" "input1" "1.0" "input2" "@volume_fade_out.output" } "volume_apply_fade_in" { "operator" "math_float" "apply" "mult" "input1" "@volume_fade_in.output" "input2" "@dashboard_total.output" } "volume_apply_fade_initial" { "operator" "math_float" "apply" "mult" "input1" "@volume_fade_initial.output" "input2" "@volume_apply_fade_in.output" } "volume_apply_lfo" { "operator" "math_float" "apply" "mult" "input1" "@volume_apply_fade_initial.output" "input2" "@volume_lfo_scale.output" } "volume_apply_fade_out" { "operator" "math_float" "apply" "mult" "input1" "@volume_apply_lfo.output" "input2" "@volume_invert_fadeout.output" } "volume_apply_mixer" { "operator" "math_float" "apply" "mult" "input1" "@mixer.output_volume" "input2" "@volume_apply_fade_out.output" } "volume_apply_adjust" { "operator" "math_float" "apply" "mult" "input1" "1.0" "input2" "@volume_apply_mixer.output" } "speaker_volume" { "operator" "math_float" "apply" "mult" "input1" "@source_info.output_volume" "input2" "@volume_apply_adjust.output" } "speakers_limit" { "operator" "math_speakers" "apply" "mult" "left_front" "1.0" "right_front" "1.0" "center" "0.0" "lfe" "0.0" "left_rear" "0.8" "right_rear" "0.8" "input2[*]" "@speaker_volume.output" } "speakers_output" { "operator" "sys_output" "input_speakers" "@speakers_limit.output" "output" "speakers" } "get_selection_mixlayer_opvar" { "operator" "get_opvar_float" "opvar" "selection_mixlayer" } // for block the "duration" that the file plays "hold_mixlayer_time_calc" { "operator" "math_float" "apply" "greater_than" "input1" "@elapsed_time.output_sound_duration" "input2" "@elapsed_time.output_entry_elapsed" } "hold_mixlayer_time_calc2" { "operator" "math_float" "apply" "mult" "input1" "@hold_mixlayer_time_calc.output" "input2" "@get_selection_mixlayer_opvar.output" } "output_mixlayer_trigger" { "operator" "sys_output" "input_float" "@hold_mixlayer_time_calc2.output" "output" "mixlayer_trigger" } "stoptime_elapsed_trigger" { "operator" "math_float" "apply" "greater_than" "input1" "@volume_invert_fadeout.output" "input2" "0.0" } "stop_hold_output" { "operator" "sys_output" "output" "stop_hold" "input_float" "@stoptime_elapsed_trigger.output" } // for block the "duration" that the file plays "block_entry_time_calc" { "operator" "math_float" "apply" "add" "input1" "0.5" "input2" "@elapsed_time.output_entry_elapsed" } "block_entries" { "operator" "sys_block_entries" "input_active" "0.0" "input_duration" "@block_entry_time_calc.output" //in seconds, you can use "@get_random.output" for a random blocking period "match_substring" "true" "match_entry" "foo" //The sound entry to use "match_channel" "false" "match_entity" "false" } } "CS_update_music_gungame_startround" { "import_stack" "CS_update_music_stereo" "volume_fade_initial" { "input_execute" "1" "input_min" "1.0" "input_max" "6.0" "input_map_min" "1.0" "input_map_max" "0.3" "default_to_max" "false" } "volume_fade_out" { "input_max" "3.0" } "mixer" { "mixgroup" "BuyMusic" } "update_track" { "operator" "track_update" } "import_stack" "update_stop_at_time" "usat_stop_time" { "input2" "6.0" } } // //////////////////////////////////////////////////////////////////////////////////////////// // // // // STANDARD STACKS // // // //////////////////////////////////////////////////////////////////////////////////////////// "update_simple_quad" { "save_restore_output" { "operator" "sys_output" "execute_once" "true" "input_float" "1.0" "output" "save_restore" } "mixer" { "operator" "get_soundmixer" "mixgroup" "All" } "snd_gain_convar" { "operator" "get_convar" "convar" "snd_gain" } "volume_apply_mixer" { "operator" "math_float" "apply" "mult" "input1" "@mixer.output_volume" "input2" "@snd_gain_convar.output" } "speaker_volume" { "operator" "math_float" "apply" "mult" "input1" "1" "input2" "@volume_apply_mixer.output" } "speakers_limit" { "operator" "math_speakers" "apply" "mult" "left_front" "1.0" "right_front" "1.0" "center" "0.0" "lfe" "0.0" "left_rear" "1.0" "right_rear" "1.0" "input2[*]" "@speaker_volume.output" } "speakers_output" { "operator" "sys_output" "input_speakers" "@speakers_limit.output" "output" "speakers" } "output_mixlayer_trigger" { "execute_once" "1" "operator" "sys_output" "input_float" "1" "output" "mixlayer_trigger" } } "update_default" { "elapsed_time" { "operator" "get_entry_time" } ////////////////////// // POSITION "source_info" { "operator" "get_source_info" // "source" "entity" "source" "emitter" } // NOTE: uses player data, ie: SS, returns minimum distance "source_distance" { "operator" "calc_source_distance" "input_position" "@source_info.output_position" } //////////////////// // calc "mixer" { "operator" "get_soundmixer" // "mixgroup" "All" } // NOTE: uses player data, ie: SS, return least occluded value "occlusion" { "operator" "calc_occlusion" "input_position" "@source_info.output_position" } "snd_gain_convar" { "operator" "get_convar" "convar" "snd_gain" } "snd_op_test_convar" { "operator" "get_convar" "convar" "snd_op_test_convar" } ////////////////////// // LEVEL "level_apply_mixer" { "operator" "math_float" "apply" "mult" "input1" "@mixer.output_level" "input2" "@source_info.output_level" } ///////////////////// // VOLUME // NOTE: distance has precalculated minimum distance of the ss players "volume_falloff" { "operator" "calc_falloff" "input_distance" "@source_distance.output" "input_level" "@level_apply_mixer.output" } "volume_fade_out" { "operator" "math_remap_float" "input" "@elapsed_time.output_stop_elapsed" "input_min" "0.0" "input_max" "0.0" "input_map_min" "1.0" "input_map_max" "0.0" "default_to_max" "true" } // multiply all volume adjustments together "volume_accumulate" { "operator" "math_float_accumulate12" "apply" "mult" "input1" "@source_info.output_volume" "input2" "@volume_falloff.output" "input3" "@mixer.output_volume" "input4" "@snd_gain_convar.output" "input5" "@occlusion.output" "input6" "@volume_fade_out.output" "input7" "1.0" "input8" "1.0" "input9" "1.0" "input10" "1.0" "input11" "1.0" "input12" "1.0" } // output mix layer trigger "output_mixlayer_trigger" { "execute_once" "1" "operator" "sys_output" "input_float" "1" "output" "mixlayer_trigger" } /////////////////// // PITCH "pitch_output" { "operator" "sys_output" "output" "pitch" "input_float" "@source_info.output_pitch" } /////////////////// // DSP "dsp_emitter" { "operator" "math_float" "apply" "set" "input1" "1.0" } "dsp_apply_mixer" { "operator" "math_float" "apply" "mult" "input1" "@mixer.output_dsp" "input2" "@dsp_emitter.output" } "dsp_distantDSP" { "operator" "calc_distant_dsp" "input_distance" "@source_distance.output" "input_level" "@level_apply_mixer.output" } "dsp_apply_distant" { "operator" "math_float" "apply" "mult" "input1" "@dsp_distantDSP.output" "input2" "@dsp_apply_mixer.output" } "dsp_output" { "operator" "sys_output" "input_float" "@dsp_apply_distant.output" "output" "dsp" } ///////////////////// // SPEAKERS // NOTE: uses player data, ie: SS, calculates all players and merges them "speakers_spatialize" { "operator" "calc_spatialize_speakers" "input_radius_min" "23" "input_radius_max" "24" "input_distance" "@source_distance.output" "input_position" "@source_info.output_position" "input_rear_stereo_scale" "1.0" } "speakers_apply_volume" { "operator" "math_speakers" "apply" "mult" "input1" "@speakers_spatialize.output" "input2[*]" "@volume_accumulate.output" } "speakers_limit" { "operator" "math_speakers" "apply" "mult" "left_front" "1.0" "right_front" "1.0" "center" "1.0" "lfe" "1.0" "left_rear" "1.0" "right_rear" "1.0" "input2" "@speakers_apply_volume.output" } "speakers_output" { "operator" "sys_output" "input_speakers" "@speakers_limit.output" "output" "speakers" } "stoptime_elapsed_trigger" { "operator" "math_float" "apply" "greater_than" "input1" "@volume_fade_out.output" "input2" "0.0" } "stop_hold_output" { "operator" "sys_output" "output" "stop_hold" "input_float" "@stoptime_elapsed_trigger.output" } } "CS_update_weapon" { ////////////////////// // "variables" "volume_xfade_start_dist" { "operator" "math_float" "apply" "add" "input1" "0.0" "input2" "800" } "volume_xfade_end_dist" { "operator" "math_float" "apply" "add" "input1" "0.0" "input2" "2800" } ////////////////////// // POSITION "source_info" { "operator" "get_source_info" // "source" "entity" "source" "emitter" } // NOTE: uses player data, ie: SS, returns minimum distance "source_distance" { "operator" "calc_source_distance" "input_position" "@source_info.output_position" } //////////////////// // calc "mixer" { "operator" "get_soundmixer" "mixgroup" "Weapons" } // NOTE: uses player data, ie: SS, return least occluded value "occlusion" { "operator" "calc_occlusion" "input_position" "@source_info.output_position" } "snd_gain_convar" { "operator" "get_convar" "convar" "snd_gain" } "snd_op_test_convar" { "operator" "get_convar" "convar" "snd_op_test_convar" } ////////////////////// // LEVEL "level_apply_mixer" { "operator" "math_float" "apply" "mult" "input1" "@mixer.output_level" "input2" "@source_info.output_level" } ///////////////////// // VOLUME // NOTE: distance has precalculated minimum distance of the ss players "volume_falloff" { "operator" "calc_falloff_curve" "input_distance" "@source_distance.output" //"input_level" "@level_apply_mixer.output" "input_min" "400.0" "input_max" "3937.0" "input_atten" "0.98" "input_curve_amount" "0.7" } "volume_distance_xfade" { "operator" "math_remap_float" "input" "@source_distance.output" "input_min" "@volume_xfade_start_dist.output" "input_max" "@volume_xfade_end_dist.output" "input_map_min" "1.0" "input_map_max" "0.0" "default_to_max" "false" } "volume_xfade_exponent" { "operator" "math_float" "apply" "pow" "input1" "@volume_distance_xfade.output" // "input2" "1.22" "input2" "1.2" } "volume_invert_distance_xfade" { "operator" "math_float" "apply" "sub" "input1" "1.0" "input2" "@volume_xfade_exponent.output" } // multiply all volume adjustments together "volume_accumulate" { "operator" "math_float_accumulate12" "apply" "mult" "input1" "@source_info.output_volume" "input2" "@volume_falloff.output" "input3" "@mixer.output_volume" "input4" "@snd_gain_convar.output" "input5" "@occlusion.output" "input6" "@volume_invert_distance_xfade.output" "input7" "1.0" "input8" "1.0" "input9" "1.0" "input10" "1.0" "input11" "1.0" "input12" "1.0" } // output mix layer trigger "output_mixlayer_trigger" { "execute_once" "1" "operator" "sys_output" "input_float" "1" "output" "mixlayer_trigger" } /////////////////// // PITCH "pitch_output" { "operator" "sys_output" "output" "pitch" "input_float" "@source_info.output_pitch" } /////////////////// // DSP "dsp_emitter" { "operator" "math_float" "apply" "set" "input1" "1.0" } "dsp_apply_mixer" { "operator" "math_float" "apply" "mult" "input1" "@mixer.output_dsp" "input2" "@dsp_emitter.output" } "dsp_distantDSP" { "operator" "calc_distant_dsp" "input_distance" "@source_distance.output" "input_level" "@level_apply_mixer.output" } "dsp_apply_distant" { "operator" "math_float" "apply" "mult" "input1" "@dsp_distantDSP.output" "input2" "@dsp_apply_mixer.output" } "dsp_output" { "operator" "sys_output" "input_float" "@dsp_apply_distant.output" "output" "dsp" } ///////////////////// // SPEAKERS // NOTE: uses player data, ie: SS, calculates all players and merges them "speakers_spatialize" { "operator" "calc_spatialize_speakers" "input_radius_min" "23" "input_radius_max" "24" "input_distance" "@source_distance.output" "input_position" "@source_info.output_position" "input_rear_stereo_scale" "1.0" } "speakers_apply_volume" { "operator" "math_speakers" "apply" "mult" "input1" "@speakers_spatialize.output" "input2[*]" "@volume_accumulate.output" } "speakers_limit" { "operator" "math_speakers" "apply" "mult" "left_front" "1.0" "right_front" "1.0" "center" "1.0" "lfe" "1.0" "left_rear" "1.0" "right_rear" "1.0" "input2" "@speakers_apply_volume.output" } "speakers_output" { "operator" "sys_output" "input_speakers" "@speakers_limit.output" "output" "speakers" } } "CS_update_rics" { ////////////////////// // POSITION "source_info" { "operator" "get_source_info" // "source" "entity" "source" "emitter" } // NOTE: uses player data, ie: SS, returns minimum distance "source_distance" { "operator" "calc_source_distance" "input_position" "@source_info.output_position" } //////////////////// // calc "mixer" { "operator" "get_soundmixer" "mixgroup" "Weapons" } // NOTE: uses player data, ie: SS, return least occluded value "occlusion" { "operator" "calc_occlusion" "input_position" "@source_info.output_position" } "snd_gain_convar" { "operator" "get_convar" "convar" "snd_gain" } "snd_op_test_convar" { "operator" "get_convar" "convar" "snd_op_test_convar" } ////////////////////// // LEVEL "level_apply_mixer" { "operator" "math_float" "apply" "mult" "input1" "@mixer.output_level" "input2" "@source_info.output_level" } ///////////////////// // VOLUME // NOTE: distance has precalculated minimum distance of the ss players "volume_falloff" { "operator" "calc_falloff" "input_distance" "@source_distance.output" "input_level" "@level_apply_mixer.output" } "distance_shutdown" { "operator" "math_float" "apply" "less_than" "input1" "@source_distance.output" "input2" "600" } // multiply all volume adjustments together "volume_accumulate" { "operator" "math_float_accumulate12" "apply" "mult" "input1" "@source_info.output_volume" "input2" "@volume_falloff.output" "input3" "@mixer.output_volume" "input4" "@snd_gain_convar.output" "input5" "@occlusion.output" "input6" "@distance_shutdown.output" "input7" "1.0" "input8" "1.0" "input9" "1.0" "input10" "1.0" "input11" "1.0" "input12" "1.0" } // output mix layer trigger "output_mixlayer_trigger" { "execute_once" "1" "operator" "sys_output" "input_float" "1" "output" "mixlayer_trigger" } /////////////////// // PITCH "pitch_output" { "operator" "sys_output" "output" "pitch" "input_float" "@source_info.output_pitch" } /////////////////// // DSP "dsp_emitter" { "operator" "math_float" "apply" "set" "input1" "1.0" } "dsp_apply_mixer" { "operator" "math_float" "apply" "mult" "input1" "@mixer.output_dsp" "input2" "@dsp_emitter.output" } "dsp_distantDSP" { "operator" "calc_distant_dsp" "input_distance" "@source_distance.output" "input_level" "@level_apply_mixer.output" } "dsp_apply_distant" { "operator" "math_float" "apply" "mult" "input1" "@dsp_distantDSP.output" "input2" "@dsp_apply_mixer.output" } "dsp_output" { "operator" "sys_output" "input_float" "@dsp_apply_distant.output" "output" "dsp" } ///////////////////// // SPEAKERS // NOTE: uses player data, ie: SS, calculates all players and merges them "speakers_spatialize" { "operator" "calc_spatialize_speakers" "input_radius_min" "23" "input_radius_max" "24" "input_distance" "@source_distance.output" "input_position" "@source_info.output_position" "input_rear_stereo_scale" "1.0" } "speakers_apply_volume" { "operator" "math_speakers" "apply" "mult" "input1" "@speakers_spatialize.output" "input2[*]" "@volume_accumulate.output" } "speakers_limit" { "operator" "math_speakers" "apply" "mult" "left_front" "1.0" "right_front" "1.0" "center" "1.0" "lfe" "1.0" "left_rear" "1.0" "right_rear" "1.0" "input2" "@speakers_apply_volume.output" } "speakers_output" { "operator" "sys_output" "input_speakers" "@speakers_limit.output" "output" "speakers" } } "CS_update_footsteps" { "elapsed_time" { "operator" "get_entry_time" } ////////////////////// // POSITION "source_info" { "operator" "get_source_info" "source" "entity" } // NOTE: uses player data, ie: SS, returns minimum distance "source_distance" { "operator" "calc_source_distance" "input_position" "@source_info.output_position" } //////////////////// // calc "mixer" { "operator" "get_soundmixer" // "mixgroup" "All" } // NOTE: uses player data, ie: SS, return least occluded value "occlusion" { "operator" "calc_occlusion" "input_position" "@source_info.output_position" "input_scalar" "1.0" } "snd_gain_convar" { "operator" "get_convar" "convar" "snd_gain" } "snd_op_test_convar" { "operator" "get_convar" "convar" "snd_op_test_convar" } ////////////////////// // LEVEL "level_apply_mixer" { "operator" "math_float" "apply" "mult" "input1" "@mixer.output_level" "input2" "@source_info.output_level" } ///////////////////// // VOLUME "volume_falloff" { "operator" "calc_falloff_curve" "input_distance" "@source_distance.output" "input_min" "120.0" "input_max" "1100.0" "input_atten" "0.96" "input_curve_amount" "0.7" } "volume_fade_out" { "operator" "math_remap_float" "input" "@elapsed_time.output_stop_elapsed" "input_min" "0.0" "input_max" "0.0" "input_map_min" "1.0" "input_map_max" "0.0" "default_to_max" "true" } "random_volume" //use for random volume if needed { "operator" "math_random" "execute_once" "true" "input_execute" "1.0" "input_min" "1.0" //low value here "input_max" "1.0" //high value here. "round_to_int" "false" } // multiply all volume adjustments together "volume_accumulate" { "operator" "math_float_accumulate12" "apply" "mult" "input1" "0.8" "input2" "@volume_falloff.output" "input3" "@mixer.output_volume" "input4" "@snd_gain_convar.output" "input5" "@occlusion.output" "input6" "@volume_fade_out.output" "input7" "1.0" "input8" "1.0" "input9" "1.0" "input10" "1.0" "input11" "1.0" "input12" "@random_volume.output" } // output mix layer trigger "output_mixlayer_trigger" { "execute_once" "1" "operator" "sys_output" "input_float" "1" "output" "mixlayer_trigger" } /////////////////// // PITCH "pitch_output" { "operator" "sys_output" "output" "pitch" "input_float" "@source_info.output_pitch" } /////////////////// // DSP "dsp_emitter" { "operator" "math_float" "apply" "set" "input1" "1.0" } "dsp_apply_mixer" { "operator" "math_float" "apply" "mult" "input1" "@mixer.output_dsp" "input2" "@dsp_emitter.output" } "dsp_distantDSP" { "operator" "calc_distant_dsp" "input_distance" "@source_distance.output" "input_level" "@level_apply_mixer.output" } "dsp_apply_distant" { "operator" "math_float" "apply" "mult" "input1" "@dsp_distantDSP.output" "input2" "@dsp_apply_mixer.output" } "dsp_output" { "operator" "sys_output" "input_float" "@dsp_apply_distant.output" "output" "dsp" } ///////////////////// // SPEAKERS // NOTE: uses player data, ie: SS, calculates all players and merges them "speakers_spatialize" { "operator" "calc_spatialize_speakers" "input_radius_min" "23" "input_radius_max" "24" "input_distance" "@source_distance.output" "input_position" "@source_info.output_position" "input_rear_stereo_scale" "1.0" } "speakers_apply_volume" { "operator" "math_speakers" "apply" "mult" "input1" "@speakers_spatialize.output" "input2[*]" "@volume_accumulate.output" } "speakers_limit" { "operator" "math_speakers" "apply" "mult" "left_front" "1.0" "right_front" "1.0" "center" "1.0" "lfe" "1.0" "left_rear" "1.0" "right_rear" "1.0" "input2" "@speakers_apply_volume.output" } "speakers_output" { "operator" "sys_output" "input_speakers" "@speakers_limit.output" "output" "speakers" } "stoptime_elapsed_trigger" { "operator" "math_float" "apply" "greater_than" "input1" "@volume_fade_out.output" "input2" "0.0" } "stop_hold_output" { "operator" "sys_output" "output" "stop_hold" "input_float" "@stoptime_elapsed_trigger.output" } } // SUIT SOUNDS "CS_update_suit" { "elapsed_time" { "operator" "get_entry_time" } ////////////////////// // POSITION "source_info" { "operator" "get_source_info" "source" "entity" } // NOTE: uses player data, ie: SS, returns minimum distance "source_distance" { "operator" "calc_source_distance" "input_position" "@source_info.output_position" } //////////////////// // calc "mixer" { "operator" "get_soundmixer" // "mixgroup" "All" } // NOTE: uses player data, ie: SS, return least occluded value "occlusion" { "operator" "calc_occlusion" "input_position" "@source_info.output_position" "input_scalar" "1.0" } "snd_gain_convar" { "operator" "get_convar" "convar" "snd_gain" } "snd_op_test_convar" { "operator" "get_convar" "convar" "snd_op_test_convar" } ////////////////////// // LEVEL "level_apply_mixer" { "operator" "math_float" "apply" "mult" "input1" "@mixer.output_level" "input2" "@source_info.output_level" } ///////////////////// // VOLUME "volume_falloff" { "operator" "calc_falloff_curve" "input_distance" "@source_distance.output" "input_min" "120.0" "input_max" "1100.0" "input_atten" "0.96" "input_curve_amount" "0.7" } "volume_fade_out" { "operator" "math_remap_float" "input" "@elapsed_time.output_stop_elapsed" "input_min" "0.0" "input_max" "0.0" "input_map_min" "1.0" "input_map_max" "0.0" "default_to_max" "true" } // multiply all volume adjustments together "volume_accumulate" { "operator" "math_float_accumulate12" "apply" "mult" "input1" "0.8" "input2" "@volume_falloff.output" "input3" "@mixer.output_volume" "input4" "@snd_gain_convar.output" "input5" "@occlusion.output" "input6" "@volume_fade_out.output" "input7" "1.0" "input8" "1.0" "input9" "1.0" "input10" "1.0" "input11" "1.0" "input12" "1.0" } // output mix layer trigger "output_mixlayer_trigger" { "execute_once" "1" "operator" "sys_output" "input_float" "1" "output" "mixlayer_trigger" } /////////////////// // PITCH "pitch_output" { "operator" "sys_output" "output" "pitch" "input_float" "@source_info.output_pitch" } /////////////////// // DSP "dsp_emitter" { "operator" "math_float" "apply" "set" "input1" "1.0" } "dsp_apply_mixer" { "operator" "math_float" "apply" "mult" "input1" "@mixer.output_dsp" "input2" "@dsp_emitter.output" } "dsp_distantDSP" { "operator" "calc_distant_dsp" "input_distance" "@source_distance.output" "input_level" "@level_apply_mixer.output" } "dsp_apply_distant" { "operator" "math_float" "apply" "mult" "input1" "@dsp_distantDSP.output" "input2" "@dsp_apply_mixer.output" } "dsp_output" { "operator" "sys_output" "input_float" "@dsp_apply_distant.output" "output" "dsp" } ///////////////////// // SPEAKERS // NOTE: uses player data, ie: SS, calculates all players and merges them "speakers_spatialize" { "operator" "calc_spatialize_speakers" "input_radius_min" "23" "input_radius_max" "24" "input_distance" "@source_distance.output" "input_position" "@source_info.output_position" "input_rear_stereo_scale" "1.0" } "speakers_apply_volume" { "operator" "math_speakers" "apply" "mult" "input1" "@speakers_spatialize.output" "input2[*]" "@volume_accumulate.output" } "speakers_limit" { "operator" "math_speakers" "apply" "mult" "left_front" "1.0" "right_front" "1.0" "center" "1.0" "lfe" "1.0" "left_rear" "1.0" "right_rear" "1.0" "input2" "@speakers_apply_volume.output" } "speakers_output" { "operator" "sys_output" "input_speakers" "@speakers_limit.output" "output" "speakers" } "stoptime_elapsed_trigger" { "operator" "math_float" "apply" "greater_than" "input1" "@volume_fade_out.output" "input2" "0.0" } "stop_hold_output" { "operator" "sys_output" "output" "stop_hold" "input_float" "@stoptime_elapsed_trigger.output" } } "CS_update_linear_falloff" { ////////////////////// // POSITION "source_info" { "operator" "get_source_info" // "source" "entity" "source" "emitter" } "get_entity_info" { "input_execute" "1" "operator" "game_entity_info" "input_entity_index" "@source_info.output_entity_index" } // reports various time values "elapsed_time" { "operator" "get_entry_time" } // NOTE: uses player data, ie: SS, returns minimum distance "source_distance" { "operator" "calc_source_distance" "input_position" "@source_info.output_position" // "in2d" "1.0" } // get values of specified mixgroup // NOTE: I believe this also sets this sound to be a member of that mixgroup as well // which is relevant to mixlayers "mixer" { "operator" "get_soundmixer" "mixgroup" "All" } "output_mixlayer_trigger" { "execute_once" "1" "operator" "sys_output" "input_float" "1" "output" "mixlayer_trigger" } // NOTE: uses player data, ie: SS, return least occluded value // "occlusion" // { // "operator" "calc_occlusion" // "input_position" "@source_info.output_position" // } // convar to control all sound levels "snd_gain_convar" { "operator" "get_convar" "convar" "snd_gain" } "snd_op_test_convar" { "operator" "get_convar" "convar" "snd_op_test_convar" } ////////////////////// // LEVEL // adjust SPL to reflect mixer settings, this will be used below in falloff calculations "level_apply_mixer" { "operator" "math_float" "apply" "mult" "input1" "@mixer.output_level" "input2" "@source_info.output_level" } ///////////////////// // VOLUME // // Various volume calculations // "volume_falloff_linear" { "operator" "math_remap_float" "input" "@source_distance.output" "input_min" "30.0" "input_max" "3000.0" "input_map_min" "1.0" "input_map_max" "0.05" "default_to_max" "false" } "volume_fade_in" { "operator" "math_remap_float" "input" "@elapsed_time.output_entry_elapsed" "input_min" "0.0" "input_max" "0.0" "input_map_min" "0.05" "input_map_max" "1.0" "default_to_max" "true" } "volume_fade_out" { "operator" "math_remap_float" "input" "@elapsed_time.output_stop_elapsed" "input_min" "0.0" "input_max" "0.0" "input_map_min" "1.0" "input_map_max" "0.0" "default_to_max" "false" } // multiply all volume adjustments together "volume_accumulate" { "operator" "math_float_accumulate12" "apply" "mult" "input1" "@source_info.output_volume" "input2" "@mixer.output_volume" "input3" "@snd_gain_convar.output" "input4" "@volume_falloff_linear.output" "input5" "@volume_fade_in.output" "input6" "@volume_fade_out.output" "input7" "1.0" "input8" "1.0" "input9" "1.0" "input10" "1.0" "input11" "1.0" "input12" "1.0" } ///////////////////////////////////////////////////////// // handle stoptime/fade outs "stoptime_elapsed_trigger" { "operator" "math_float" "apply" "greater_than" "input1" "@volume_fade_out.output" "input2" "0.0" } "stop_hold_output" { "operator" "sys_output" "output" "stop_hold" "input_float" "@stoptime_elapsed_trigger.output" } /////////////////// // PITCH "pitch_output" { "operator" "sys_output" "output" "pitch" "input_float" "@source_info.output_pitch" } /////////////////// // DSP "dsp_emitter" { "operator" "math_float" "apply" "set" "input1" "1.0" } "dsp_apply_mixer" { "operator" "math_float" "apply" "mult" "input1" "@mixer.output_dsp" "input2" "@dsp_emitter.output" } "dsp_distantDSP" { "operator" "calc_distant_dsp" "input_distance" "@source_distance.output" "input_level" "@level_apply_mixer.output" } "dsp_apply_distant" { "operator" "math_float" "apply" "mult" "input1" "@dsp_distantDSP.output" "input2" "@dsp_apply_mixer.output" } "dsp_output" { "operator" "sys_output" "input_float" "@dsp_apply_distant.output" "output" "dsp" } ///////////////////// // SPEAKERS // NOTE: uses player data, ie: SS, calculates all players and merges them "speakers_spatialize" { "operator" "calc_spatialize_speakers" "input_radius_min" "23" "input_radius_max" "24" "input_distance" "@source_distance.output" "input_position" "@source_info.output_position" "input_rear_stereo_scale" "1.0" } "speakers_apply_volume" { "operator" "math_speakers" "apply" "mult" "input1" "@speakers_spatialize.output" "input2[*]" "@volume_accumulate.output" } "speakers_limit" { "operator" "math_speakers" "apply" "mult" "left_front" "1.0" "right_front" "1.0" "center" "1.0" "lfe" "1.0" "left_rear" "1.0" "right_rear" "1.0" "input2" "@speakers_apply_volume.output" } "speakers_output" { "operator" "sys_output" "input_speakers" "@speakers_limit.output" "output" "speakers" } } "update_stop_at_track_syncpoint" { "usats_this_entry_syncpoints" { "operator" "get_track_syncpoint" "syncpoint_list" "syncpoints_1" "this_entry_syncpoints" "true" } "usats_elapsed_time" { "operator" "get_entry_time" } "usats_stop_time" { "operator" "math_float" "apply" "greater_than" "input1" "@usats_elapsed_time.output_sound_elapsed" "input2" "@usats_this_entry_syncpoints.output_first_syncpoint" } "usats_stop_entry" { "input_execute" "@usats_stop_time.output" "operator" "sys_stop_entries" "stop_this_entry" "false" "input_max_entries" "0.000000" //A sound will not stop itself from playing. "match_entity" "false" "match_entry" "Default.Null" } } }