// de_inferno soundscapes // Author: Michael Booth, Turtle Rock Studios, Inc., April 2005 //------------------------------------------------------------------------------------------ // // Generic outdoors ambience // "inferno.Outside" { "dsp" "1" "playlooping" { "volume" ".5" "pitch" "100" "wave" "ambient\wind\tree_sway_wind_lp_02.wav" } "playlooping" { "volume" ".8" "pitch" "100" "wave" "ambient\wind\tree_sway_wind_lp_03.wav" } "playsoundscape" { "name" "inferno.Birds" } } //------------------------------------------------------------------------------------------ // // Generic indoors ambience // "inferno.Inside" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" "1" "pitch" "100" "wave" "ambient/wind/dry_air_short_indoors.wav" } } //------------------------------------------------------------------------------------------ // // Bare lightbulb hum - used for all lightbulbs in the map // "inferno.LightbulbHum" { "dsp" "1" "playlooping" { "position" "0" "pitch" "100" "volume" "0.7" "soundlevel" "SNDLVL_45dB" "wave" "ambient/machines/power_transformer_loop_1.wav" } } //------------------------------------------------------------------------------------------ // // Refrigerator hum - used for all refridgerators in the map // "inferno.RefrigeratorHum" { "dsp" "1" "playrandom" { "position" "0" "pitch" "100" "volume" "0.6" "time" "40,40" "soundlevel" "SNDLVL_65dB" "rndwave" { "wave" "ambient/playonce/machines/refrigerator.wav" } } } //------------------------------------------------------------------------------------------ // // Squeaky ceiling fan // "inferno.CeilingFan" { "dsp" "1" "playrandom" { "time" "2,2" "pitch" "100,100" "volume" "0.4" "soundlevel" "SNDLVL_60dB" "rndwave" { "wave" "ambient/machines/squeak_2.wav" "wave" "ambient/machines/squeak_3.wav" "wave" "ambient/machines/squeak_4.wav" "wave" "ambient/machines/squeak_5.wav" "wave" "ambient/machines/squeak_6.wav" "wave" "ambient/machines/squeak_8.wav" } } "playlooping" { "pitch" "100" "volume" "0.15" "soundlevel" "SNDLVL_60dB" "wave" "ambient/machines/electrical_hum_2.wav" } } //------------------------------------------------------------------------------------------ // // Angry dog growling behind a door // "inferno.AngryDog" { "dsp" "1" "playrandom" { "time" "8,12" "pitch" "98,102" "volume" "0.4" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" "ambient/animal/dog_growl_behind_wall_1.wav" "wave" "ambient/animal/dog_growl_behind_wall_2.wav" "wave" "ambient/animal/dog_growl_behind_wall_3.wav" "wave" "ambient/animal/dog_pant_behind_wall_1.wav" "wave" "ambient/animal/dog_pant_behind_wall_2.wav" "wave" "ambient/animal/dog_scratch_behind_wall_1.wav" } } } //------------------------------------------------------------------------------------------ // // A chirping cricket // "inferno.Cricket" { "dsp" "1" "playrandom" { "time" "0.8,1.0" "pitch" "98,102" "volume" "0.7" "soundlevel" "SNDLVL_55dB" "rndwave" { "wave" "ambient/animal/cricket_chirp_1.wav" } } } //------------------------------------------------------------------------------------------ // // Birdsong // "inferno.Birds" { "dsp" "1" "playrandom" { "time" "11,23" "pitch" "85,105" "volume" "0.15" "position" "random" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient/animal/bird1.wav" "wave" "ambient/animal/bird2.wav" "wave" "ambient/animal/bird3.wav" "wave" "ambient/animal/bird4.wav" "wave" "ambient/animal/bird5.wav" "wave" "ambient/animal/bird6.wav" "wave" "ambient/animal/bird7.wav" "wave" "ambient/animal/bird8.wav" "wave" "ambient/animal/bird9.wav" "wave" "ambient/animal/bird10.wav" "wave" "ambient/animal/bird11.wav" "wave" "ambient/animal/bird12.wav" "wave" "ambient/animal/bird13.wav" "wave" "ambient/animal/bird14.wav" "wave" "ambient/animal/bird15.wav" "wave" "ambient/animal/bird16.wav" "wave" "ambient/animal/bird17.wav" "wave" "ambient/animal/bird18.wav" "wave" "ambient/animal/bird19.wav" "wave" "ambient/animal/bird20.wav" } } } //------------------------------------------------------------------------------------------ // // Pigeons // "inferno.Pigeons" { "dsp" "1" "playrandom" { "time" "3,10" "pitch" "100,100" "volume" "0.7" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" "ambient/creatures/pigeon_idle1.wav" "wave" "ambient/creatures/pigeon_idle2.wav" "wave" "ambient/creatures/pigeon_idle3.wav" "wave" "ambient/creatures/pigeon_idle4.wav" } } "playrandom" { "time" "30,60" "pitch" "100,100" "volume" "0.7" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" "ambient/animal/bird_flapping_1.wav" "wave" "ambient/animal/bird_flapping_2.wav" "wave" "ambient/animal/bird_flapping_3.wav" } } } //------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------ "inferno.TSpawn" { "dsp" "1" "playsoundscape" { "name" "inferno.Outside" } // Position 0: The Tree "playsoundscape" { "positionoverride" "0" "name" "inferno.Birds" } // Position 1: Trees outside in skybox "playsoundscape" { "positionoverride" "1" "name" "inferno.Birds" } // Position 2: The fountain "playlooping" { "position" "2" "pitch" "100" "volume" "0.3" "soundlevel" "SNDLVL_65dB" "wave" "ambient/nature/water_gently_lapping.wav" } // Position 3: Locked dark door to the right "playlooping" { "position" "3" "pitch" "100" "volume" "0.55" "soundlevel" "SNDLVL_75dB" "wave" "common\null.wav" } // Position 4: Dark corner where the cactus is "playsoundscape" { "positionoverride" "4" "name" "inferno.Cricket" } // Position 5: Music coming from window "playlooping" { "position" "5" "pitch" "100" "volume" "0.55" "soundlevel" "SNDLVL_75dB" "wave" "ambient/flamenco.wav" } } //------------------------------------------------------------------------------------------ "inferno.FarBackCorner" { "dsp" "1" "playsoundscape" { "name" "inferno.Outside" } // Position 0: Lit window // Position 1: Big tree "playsoundscape" { "positionoverride" "1" "name" "inferno.Birds" } // Position 2: Smaller tree "playsoundscape" { "positionoverride" "2" "name" "inferno.Birds" } // Position 3: Trees in skybox "playsoundscape" { "positionoverride" "3" "name" "inferno.Birds" } // Position 4: Factory in skybox "playlooping" { "position" "4" "pitch" "100" "volume" "1.0" "soundlevel" "SNDLVL_80dB" "wave" "ambient/machines/pump_loop_1.wav" } } //------------------------------------------------------------------------------------------ "inferno.BackAlley" { "dsp" "1" "playsoundscape" { "name" "inferno.Outside" } // Position 0: Lit window from FarBackCorner // Position 1: Apartment // Position 2: Lit window across from openable door "playlooping" { "position" "2" "pitch" "100" "volume" "0.5" "soundlevel" "SNDLVL_70dB" "wave" "common\null.wav" } // Position 3: In the woodpile (mice) } //------------------------------------------------------------------------------------------ "inferno.TSpawnHall" { "dsp" "1" // area tone "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/wind/dry_air_short_tunnel.wav" } // Position 0: Lightbulb "playsoundscape" { "positionoverride" "0" "name" "inferno.LightbulbHum" } // Position 1: Dark corner with crickets "playsoundscape" { "positionoverride" "1" "name" "inferno.Cricket" } } //------------------------------------------------------------------------------------------ "inferno.BellTowerArea" { "dsp" "1" "playsoundscape" { "name" "inferno.Outside" } // Position 0: Up in the bell tower "playsoundscape" { "positionoverride" "0" "name" "inferno.Birds" } // Position 1: Behind the tower door // TODO // Position 2: At the cactus // TODO } //------------------------------------------------------------------------------------------ "inferno.LowerApartment" { "dsp" "1" "playsoundscape" { "name" "inferno.Inside" } // Position 0: Bulb "playsoundscape" { "positionoverride" "0" "name" "inferno.LightbulbHum" } // Position 1: Bulb "playsoundscape" { "positionoverride" "1" "name" "inferno.LightbulbHum" } // Position 2: Refrigerator "playsoundscape" { "positionoverride" "2" "name" "inferno.RefrigeratorHum" } // Position 3: Clock "playlooping" { "position" "3" "pitch" "100" "volume" "0.7" "soundlevel" "SNDLVL_55dB" "wave" "ambient/machines/TickTock.wav" } } //------------------------------------------------------------------------------------------ "inferno.UpperApartment" { "dsp" "1" "playsoundscape" { "name" "inferno.Inside" } // Position 0: Bulb "playsoundscape" { "positionoverride" "0" "name" "inferno.LightbulbHum" } // Position 1: Ceiling fan "playsoundscape" { "positionoverride" "1" "name" "inferno.CeilingFan" } // Position 2: Refrigerator "playsoundscape" { "positionoverride" "2" "name" "inferno.RefrigeratorHum" } // Position 3: Bulb "playsoundscape" { "positionoverride" "3" "name" "inferno.LightbulbHum" } } //------------------------------------------------------------------------------------------ "inferno.BridgeApartment" { "dsp" "1" "playsoundscape" { "name" "inferno.Inside" } // Position 0: Unused // Position 1: Ceiling fan in kitchen "playsoundscape" { "positionoverride" "1" "name" "inferno.CeilingFan" } // Position 2: Refrigerator "playsoundscape" { "positionoverride" "2" "name" "inferno.RefrigeratorHum" } // Position 3: Behind the dark door in the far beck behind the couch // TODO } //------------------------------------------------------------------------------------------ "inferno.BackHall" { "dsp" "1" "playsoundscape" { "name" "inferno.Inside" } // Position 0: Lightbulb "playsoundscape" { "positionoverride" "0" "name" "inferno.LightbulbHum" } // Position 1: Lightbulb "playsoundscape" { "positionoverride" "1" "name" "inferno.LightbulbHum" } } //------------------------------------------------------------------------------------------ "inferno.BalconyAlley" { "dsp" "1" "playsoundscape" { "name" "inferno.Outside" } // Position 0: Trees back in the skybox "playsoundscape" { "positionoverride" "0" "name" "inferno.Birds" } // Position 1: The big tree "playsoundscape" { "positionoverride" "1" "name" "inferno.Birds" } // Position 2: Behind the garden gate // TODO // Position 3: Flowerbed "playsoundscape" { "positionoverride" "3" "name" "inferno.Cricket" } } //------------------------------------------------------------------------------------------ "inferno.ApartmentHalls" { "dsp" "1" "playsoundscape" { "name" "inferno.Inside" } // Position 0: Lightbulb "playsoundscape" { "positionoverride" "0" "name" "inferno.LightbulbHum" } // Position 1: Refrigerator in sniper room "playsoundscape" { "positionoverride" "1" "name" "inferno.RefrigeratorHum" } // Position 2: Ceiling fan in sniper room "playsoundscape" { "positionoverride" "2" "name" "inferno.CeilingFan" } // Position 3: Old water heater in closet "playlooping" { "position" "3" "pitch" "100" "volume" "0.6" "soundlevel" "SNDLVL_50dB" "wave" "ambient/machines/gas_loop_1.wav" } // Position 4: Behind door across from sniper room "playrandom" { "position" "4" "time" "15,15" "pitch" "100,100" "volume" "0.5" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" "common\null.wav" "wave" "common\null.wav" } } // Position 5: Behind last door on way to BombsiteB "playsoundscape" { "positionoverride" "5" "name" "inferno.AngryDog" } } //------------------------------------------------------------------------------------------ "inferno.SniperBalcony" { "dsp" "1" "playsoundscape" { "name" "inferno.Outside" } // Position 0: Big tree "playsoundscape" { "positionoverride" "0" "name" "inferno.Birds" } // Position 1: Power cable "playlooping" { "position" "1" "pitch" "100" "volume" "1.0" "soundlevel" "SNDLVL_65dB" "wave" "ambient/machines/power_transformer_loop_1.wav" } // Position 2: Refrigerator "playsoundscape" { "positionoverride" "2" "name" "inferno.RefrigeratorHum" } // Position 3: Ceiling fan in sniper room "playsoundscape" { "positionoverride" "3" "name" "inferno.CeilingFan" } } //------------------------------------------------------------------------------------------ "inferno.BackBalcony" { "dsp" "1" "playsoundscape" { "name" "inferno.Outside" } // Position 0: The window "playsoundscape" { "positionoverride" "0" "name" "inferno.AngryDog" } // Position 1: Big tree "playsoundscape" { "positionoverride" "1" "name" "inferno.Birds" } // Position 2: Trees in the skybox "playsoundscape" { "positionoverride" "2" "name" "inferno.Birds" } } //------------------------------------------------------------------------------------------ "inferno.MiddleAlley" { "dsp" "1" "playsoundscape" { "name" "inferno.Outside" } // Position 0: Up in the little arches "playsoundscape" { "positionoverride" "0" "name" "inferno.Pigeons" } // Position 1: Telephone pole transformer "playlooping" { "position" "1" "pitch" "100" "volume" "1.0" "soundlevel" "SNDLVL_60dB" "wave" "ambient/machines/power_transformer_loop_1.wav" } // Position 2: Church turret windows "playsoundscape" { "positionoverride" "2" "name" "inferno.Pigeons" } // Position 3: Big tree "playsoundscape" { "positionoverride" "3" "name" "inferno.Birds" } } //------------------------------------------------------------------------------------------ "inferno.CrawlAlley" { "dsp" "1" // area tone "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/wind/dry_air_short_tunnel.wav" } // Position 0: Crickets in the beams overhead "playsoundscape" { "positionoverride" "0" "name" "inferno.Cricket" } // Position 1: The house next door } //------------------------------------------------------------------------------------------ "inferno.CrawlTunnel" { "dsp" "1" // area tone "playlooping" { "volume" "0.75" "pitch" "100" "wave" "ambient/wind/dry_air_short_tunnel.wav" } } //------------------------------------------------------------------------------------------ "inferno.BombsiteB" { "dsp" "1" "playsoundscape" { "name" "inferno.Outside" } // Position 0: Windows above the apartments // TODO // Position 1: Big tree "playsoundscape" { "positionoverride" "1" "name" "inferno.Birds" } // Position 2: Trees in the skybox "playsoundscape" { "positionoverride" "2" "name" "inferno.Birds" } // Position 3: Behind the narrow fence // TODO // Position 4: Fenced in area // TODO // Position 5: Near the hay bail "playsoundscape" { "positionoverride" "5" "name" "inferno.Cricket" } // Position 6: Tree "playsoundscape" { "positionoverride" "6" "name" "inferno.Birds" } } //------------------------------------------------------------------------------------------ "inferno.CTApartment" { "dsp" "1" "playsoundscape" { "name" "inferno.Inside" } // Position 0: Refrigerator "playsoundscape" { "positionoverride" "0" "name" "inferno.RefrigeratorHum" } // Position 1: Water heater "playlooping" { "position" "1" "pitch" "100" "volume" "0.6" "soundlevel" "SNDLVL_50dB" "wave" "ambient/machines/gas_loop_1.wav" } // Position 2: Lightbulb "playsoundscape" { "positionoverride" "2" "name" "inferno.LightbulbHum" } } //------------------------------------------------------------------------------------------ "inferno.BombsiteBTunnel" { "dsp" "1" // area tone "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/wind/dry_air_short_tunnel.wav" } } //------------------------------------------------------------------------------------------ // // Dog barking from inside a building // "inferno.DogBarkingInside" { "dsp" "1" "playrandom" { "time" "10,15" "pitch" "100,100" "volume" "1.0" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" "ambient/animal/dog_med_inside_bark_1.wav" "wave" "ambient/animal/dog_med_inside_bark_2.wav" "wave" "ambient/animal/dog_med_inside_bark_3.wav" "wave" "ambient/animal/dog_med_inside_bark_5.wav" "wave" "ambient/animal/dog_med_inside_bark_6.wav" } } } //------------------------------------------------------------------------------------------ "inferno.CTTunnel" { "dsp" "1" "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/wind/dry_air_short_tunnel.wav" } // Position 0: Lit window "playsoundscape" { "positionoverride" "0" "name" "inferno.DogBarkingInside" } } //------------------------------------------------------------------------------------------ "inferno.CTSpawn" { "dsp" "1" "playsoundscape" { "name" "inferno.Outside" } // Position 0: Tree by apartment "playsoundscape" { "positionoverride" "0" "name" "inferno.Birds" } // Position 1: The APC "playlooping" { "position" "1" "pitch" "100" "volume" ".3" "soundlevel" "SNDLVL_75dB" "wave" "ambient/machines/big_truck.wav" } "playrandom" { "position" "1" "time" "4,7" "pitch" "100,100" "volume" "0.75" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" "common\null.wav" "wave" "common\null.wav" } } // Position 2: Down the well "playrandom" { "position" "2" "time" "1,2" "pitch" "100,100" "volume" "0.75" "soundlevel" "SNDLVL_60dB" "rndwave" { "wave" "ambient/water/distant_drip1.wav" "wave" "ambient/water/distant_drip2.wav" "wave" "ambient/water/distant_drip3.wav" "wave" "ambient/water/distant_drip4.wav" } } // Position 3: Trees in the skybox behind the cannon "playsoundscape" { "positionoverride" "3" "name" "inferno.Birds" } // Position 4: Tree across from old blue truck "playsoundscape" { "positionoverride" "4" "name" "inferno.Birds" } // Position 5: Lit window in tunnel area "playsoundscape" { "positionoverride" "5" "name" "inferno.DogBarkingInside" } // Position 6: Flowerbed "playsoundscape" { "positionoverride" "6" "name" "inferno.Cricket" } // Position 7: Relaxing windchimes "playrandom" { "position" "7" "time" "2,5" "pitch" "100" "volume" "0.5" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" "ambient\misc\windchine1.wav" "wave" "ambient\misc\windchime2.wav" "wave" "ambient\misc\windchime4.wav" "wave" "ambient\misc\windchime5.wav" } } } //------------------------------------------------------------------------------------------ "inferno.TheRuins" { "dsp" "1" // underlying area "tone" "playlooping" { "volume" ".8" "pitch" "100" "wave" "ambient\wind\tree_sway_wind_lp_03.wav" } "playlooping" { "volume" ".6" "pitch" "100" "wave" "ambient\wind\tree_sway_wind_lp_02.wav" } // Position 0: Scaffolding "playrandom" { "position" "0" "time" "10,30" "pitch" "100,100" "volume" "1.0" "soundlevel" "SNDLVL_60dB" "rndwave" { "wave" "physics/metal/metal_box_strain1.wav" "wave" "physics/metal/metal_box_strain2.wav" "wave" "physics/metal/metal_box_strain3.wav" "wave" "physics/metal/metal_box_strain4.wav" } } } //------------------------------------------------------------------------------------------ "inferno.BombsiteA" { "dsp" "1" "playsoundscape" { "name" "inferno.Outside" } // Position 0: Behind the garden gate "playrandom" { "position" "0" "time" "10,30" "pitch" "100,100" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "ambient/animal/horse_1.wav" "wave" "ambient/animal/horse_2.wav" "wave" "ambient/animal/horse_3.wav" "wave" "ambient/animal/horse_4.wav" "wave" "ambient/animal/horse_5.wav" "wave" "ambient/animal/horse_6.wav" "wave" "ambient/animal/horse_eat_1.wav" "wave" "ambient/animal/horse_eat_2.wav" } } // Position 1: Trees in the skybox "playsoundscape" { "positionoverride" "1" "name" "inferno.Birds" } // Position 2: Fountain "playlooping" { "position" "2" "pitch" "100" "volume" "0.3" "soundlevel" "SNDLVL_65dB" "wave" "ambient/nature/water_gently_lapping.wav" } // Position 3: Dark corner "playsoundscape" { "positionoverride" "3" "name" "inferno.Cricket" } // Position 4: Fenced off courtyard "playlooping" { "position" "4" "pitch" "100" "volume" "0.7" "soundlevel" "SNDLVL_80dB" "wave" "common\null.wav" } // Position 5: Lit window } //------------------------------------------------------------------------------------------ "inferno.ColumnAlley" { "dsp" "1" "playsoundscape" { "name" "inferno.Outside" } // Position 0: Behind the fence // Position 1: In the courtyard behind the wall "playlooping" { "position" "1" "pitch" "100" "volume" "0.6" "soundlevel" "SNDLVL_75dB" "wave" "common\null.wav" } // Position 2: Arched windows "playsoundscape" { "positionoverride" "2" "name" "inferno.Pigeons" } // Position 3: Tree "playsoundscape" { "positionoverride" "3" "name" "inferno.Birds" } // Position 4: Big tree behind fence "playsoundscape" { "positionoverride" "3" "name" "inferno.Birds" } // Position 5: Woodpile }