// de_overpass soundscapes //------------------------------------------------------------------------------------------ // // Inside the connector and under bridge // "overpass.Inside" { "dsp" "1" "playlooping" { "volume" "0.6" "wave" "ambient\atmosphere\underground_hall_loop1.wav" } "playrandom" { "time" "10,25" "pitch" "90,100" "volume" "0.4" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\misc\metal_str1.wav" "wave" "ambient\misc\metal_str2.wav" "wave" "ambient\misc\metal_str3.wav" "wave" "ambient\misc\metal_str4.wav" "wave" "ambient\misc\metal_str5.wav" } } "playrandom" { "time" "20,60" "pitch" "90,100" "volume" "0.4" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\playonce\tones\pipes.wav" "wave" "ambient\playonce\tones\pipes2.wav" } } // 0: Fan "playlooping" { "position" "0" "pitch" "100" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "wave" "ambient\tones\fan2_loop.wav" } } //------------------------------------------------------------------------------------------ // // Inside the corridor near T spawn // "overpass.Inside.TSide" { "dsp" "1" "playlooping" { "volume" "0.6" "wave" "ambient\atmosphere\underground_hall_loop1.wav" } "playrandom" { "time" "15,30" "pitch" "90,100" "volume" "0.4" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\misc\metal_str1.wav" "wave" "ambient\misc\metal_str2.wav" "wave" "ambient\misc\metal_str3.wav" "wave" "ambient\misc\metal_str4.wav" "wave" "ambient\misc\metal_str5.wav" } } "playrandom" { "time" "20,50" "pitch" "90,100" "volume" "0.4" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\playonce\tones\pipes.wav" "wave" "ambient\playonce\tones\pipes2.wav" } } // 0: Electricity thing "playlooping" { "position" "0" "pitch" "100" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "wave" "ambient\machines\power_transformer_loop_2.wav" } // 1: Dripping water DISABLED FOR NOW // "playlooping" // { // "position" "1" // "pitch" "100" // "volume" "0.3" // "soundlevel" "SNDLVL_75dB" // "wave" "ambient\atmosphere\amb_water_drip_01.wav" // } // 2: Steam "playlooping" { "position" "2" "pitch" "100" "volume" "0.35" "soundlevel" "SNDLVL_60dB" "wave" "ambient\atmosphere\amb_steam_01.wav" } } //------------------------------------------------------------------------------------------ // // Birdsong // "overpass.Birds" { "dsp" "1" "playrandom" { "time" "10,15" "pitch" "85,105" "volume" "0.3" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient/animal/bird1.wav" "wave" "ambient/animal/bird2.wav" "wave" "ambient/animal/bird3.wav" "wave" "ambient/animal/bird4.wav" "wave" "ambient/animal/bird5.wav" "wave" "ambient/animal/bird6.wav" "wave" "ambient/animal/bird7.wav" "wave" "ambient/animal/bird8.wav" "wave" "ambient/animal/bird9.wav" "wave" "ambient/animal/bird10.wav" "wave" "ambient/animal/bird11.wav" "wave" "ambient/animal/bird12.wav" "wave" "ambient/animal/bird13.wav" "wave" "ambient/animal/bird14.wav" "wave" "ambient/animal/bird15.wav" "wave" "ambient/animal/bird16.wav" "wave" "ambient/animal/bird17.wav" "wave" "ambient/animal/bird18.wav" "wave" "ambient/animal/bird19.wav" "wave" "ambient/animal/bird20.wav" } } } //------------------------------------------------------------------------------------------ // // Car Traffic // "overpass.Traffic" { "dsp" "1" "playrandom" { "time" "10,25" "pitch" "85,105" "volume" "0.3" // "soundlevel" "SNDLVL_NORM" // Try with default instead "rndwave" { "wave" "ambient\machines\truck_drive_by_01.wav" "wave" "ambient\machines\truck_drive_by_02.wav" "wave" "ambient\machines\truck_drive_by_03.wav" "wave" "ambient\misc\ambulance1.wav" "wave" "ambient\misc\car1.wav" "wave" "ambient\misc\car2.wav" "wave" "ambient\playonce\misc\garbage_truck1.wav" "wave" "ambient\playonce\misc\truck_drive1.wav" } } } //------------------------------------------------------------------------------------------ // // Airplanes // "overpass.Airplanes" { "dsp" "1" "playrandom" { "time" "30,45" "pitch" "85,105" "volume" "0.4" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\overhead\plane1.wav" "wave" "ambient\overhead\plane2.wav" "wave" "ambient\playonce\machines\aircraft_distant_flyby3.wav" "wave" "ambient\machines\aircraft_distant_flyby1.wav" } } } //------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------ "overpass.CTSpawn" { "dsp" "1" "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient\atmosphere\amb_bank_01.wav" } // 0: Police van "playlooping" { "position" "0" "pitch" "100" "volume" "0.3" "soundlevel" "SNDLVL_75dB" "wave" "ambient/machines/big_truck.wav" } // 1: Broken truck "playlooping" { "position" "1" "pitch" "100" "volume" "0.25" "soundlevel" "SNDLVL_75dB" "wave" "ambient\machines\gas_loop_1.wav" } // 2: In the park "playsoundscape" { "positionoverride" "2" "name" "overpass.Birds" } // 3: In the city "playsoundscape" { // "positionoverride" "3" "name" "overpass.Traffic" } // Airplanes "playsoundscape" { "name" "overpass.Airplanes" } } //------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------ "overpass.TSpawn" { "dsp" "1" "playlooping" { "volume" "0.4" "pitch" "100" "wave" "ambient\atmosphere\amb_bank_01.wav" } // 0: Truck "playlooping" { "position" "0" "pitch" "100" "volume" "0.4" "soundlevel" "SNDLVL_NORM" "wave" "ambient/machines/big_truck.wav" } "playsoundscape" { "name" "overpass.Traffic" } "playsoundscape" { "name" "overpass.Airplanes" } } //------------------------------------------------------------------------------------------ "overpass.Canal.Water" { "dsp" "1" "playlooping" { "volume" "0.6" "pitch" "100" "wave" "ambient\atmosphere\amb_bank_01.wav" } "playlooping" { "volume" "0.25" "pitch" "100" "wave" "ambient\water\water_run1.wav" } "playsoundscape" { "name" "overpass.Airplanes" } // 0: Traffic "playsoundscape" { // "positionoverride" "0" "name" "overpass.Traffic" } // 1: Generator "playlooping" { "position" "1" "pitch" "100" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "wave" "ambient\machines\diesel_1.wav" } // 2: Underneath bridge "playrandom" { "position" "2" "time" "10,20" "pitch" "100" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient/materials/metal_stress1.wav" "wave" "ambient/materials/metal_stress2.wav" "wave" "ambient/materials/metal_stress3.wav" "wave" "ambient/materials/metal_stress4.wav" "wave" "ambient/materials/metal_stress5.wav" } } "playrandom" { "time" "15,30" "pitch" "100" "volume" "0.3" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\animal\flies1.wav" "wave" "ambient\animal\flies2.wav" "wave" "ambient\animal\flies3.wav" "wave" "ambient\animal\flies4.wav" "wave" "ambient\animal\flies5.wav" } } "playrandom" { "time" "25,40" "pitch" "100" "volume" "0.2" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\creatures\rats1.wav" "wave" "ambient\creatures\rats2.wav" "wave" "ambient\creatures\rats3.wav" "wave" "ambient\creatures\rats4.wav" } } } //------------------------------------------------------------------------------------------ "overpass.Canal.Water.Tunnel" { "dsp" "1" "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient\wind\wind_tunnel1.wav" } "playlooping" { "volume" "0.25" "pitch" "100" "wave" "ambient\water\water_run1.wav" } "playrandom" { "time" "15,25" "pitch" "100" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\animal\flies1.wav" "wave" "ambient\animal\flies2.wav" "wave" "ambient\animal\flies3.wav" "wave" "ambient\animal\flies4.wav" "wave" "ambient\animal\flies5.wav" } } } //------------------------------------------------------------------------------------------ "overpass.Canal" { "dsp" "1" "playlooping" { "volume" "0.6" "pitch" "100" "wave" "ambient\atmosphere\amb_bank_01.wav" } "playsoundscape" { "name" "overpass.Airplanes" } // 0: Traffic "playsoundscape" { // "positionoverride" "0" "name" "overpass.Traffic" } // 1: Generator "playlooping" { "position" "1" "pitch" "100" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "wave" "ambient\machines\diesel_1.wav" } // 2: Underneath bridge "playrandom" { "position" "2" "time" "15,30" "pitch" "100" "volume" "0.6" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient/materials/metal_stress1.wav" "wave" "ambient/materials/metal_stress2.wav" "wave" "ambient/materials/metal_stress3.wav" "wave" "ambient/materials/metal_stress4.wav" "wave" "ambient/materials/metal_stress5.wav" } } "playrandom" { "time" "15,25" "pitch" "100" "volume" "0.3" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\animal\flies1.wav" "wave" "ambient\animal\flies2.wav" "wave" "ambient\animal\flies3.wav" "wave" "ambient\animal\flies4.wav" "wave" "ambient\animal\flies5.wav" } } } //------------------------------------------------------------------------------------------ "overpass.Park" { "dsp" "1" "playlooping" { "volume" "0.7" "pitch" "100" "wave" "ambient\wind\tree_sway_wind_lp_01.wav" } "playsoundscape" { "name" "overpass.Airplanes" } "playsoundscape" { "name" "overpass.Birds" } // 0: Traffic "playsoundscape" { // "positionoverride" "0" "name" "overpass.Traffic" } "playrandom" { "time" "15,35" "pitch" "100" "volume" "0.3" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\animal\flies1.wav" "wave" "ambient\animal\flies2.wav" "wave" "ambient\animal\flies3.wav" "wave" "ambient\animal\flies4.wav" "wave" "ambient\animal\flies5.wav" } } } //------------------------------------------------------------------------------------------ "overpass.Park.Fountain" { "dsp" "1" "playlooping" { "volume" "0.7" "pitch" "100" "wave" "ambient\wind\tree_sway_wind_lp_01.wav" } "playsoundscape" { "name" "overpass.Airplanes" } "playsoundscape" { "name" "overpass.Birds" } // 0: Traffic "playsoundscape" { // "positionoverride" "0" "name" "overpass.Traffic" } // 1: Fountain "playlooping" { "position" "1" "pitch" "100" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "wave" "ambient\nature\water_gently_lapping.wav" } "playrandom" { "time" "20,30" "pitch" "100" "volume" "0.3" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\animal\flies1.wav" "wave" "ambient\animal\flies2.wav" "wave" "ambient\animal\flies3.wav" "wave" "ambient\animal\flies4.wav" "wave" "ambient\animal\flies5.wav" } } } //------------------------------------------------------------------------------------------ "overpass.Park.Toilet" { "dsp" "1" "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient\wind\tree_sway_wind_lp_01.wav" } // 0: Toilet flushing "playrandom" { "position" "0" "time" "10,50" "pitch" "100" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\misc\flush1.wav" } } }