// new de_train soundscapes //------------------------------------------------------------------------------------------ // // Generic outdoors ambience // "train_new.Outside" { "dsp" "1" "fadetime" "1.75" // underlying area "tone" "playlooping" { "volume" "0.6" "pitch" "100" "wave" "ambient\wind\tree_sway_wind_lp_02.wav" } "playlooping" { "volume" "0.6" "pitch" "100" "wave" "ambient\wind\csgo_dust_wind_lp_01.wav" } "playrandom" { "time" "15,30" "volume" "0.1" "pitch" "90,110" "rndwave" { "wave" "ambient/wind/wind_gust_8.wav" "wave" "ambient/wind/wind_gust_10.wav" } } // position this around the outskirts of the map - distant train sounds "playrandom" { "time" "5,30" "volume" "0.1,0.3" "pitch" "90,100" "soundlevel" "SNDLVL_90dB" "position" "1" "rndwave" { "wave" "(ambient/playonce/machines/train_pass_1.wav" "wave" "(ambient/playonce/machines/train_pass_2.wav" "wave" "(ambient/playonce/machines/train_pass_3.wav" "wave" "(ambient/playonce/machines/train_pass_1.wav" "wave" "(ambient/playonce/machines/train_pass_2.wav" "wave" "(ambient/playonce/machines/train_pass_3.wav" "wave" "(ambient/machines/train_horn_1.wav" "wave" "(ambient/machines/train_horn_2.wav" "wave" "(ambient/machines/train_horn_3.wav" } } "playrandom" { "time" "20,45" "volume" "0.04,0.09" "pitch" "80,100" "rndwave" { "wave" "ambient/playonce/machines/train_pass_far.wav" } } "playrandom" { "time" "15,40" "volume" "0.15,0.20" "pitch" "80,100" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "ambient/playonce/misc/garbage_truck1.wav" "wave" "ambient/playonce/misc/truck_backup1.wav" "wave" "ambient/playonce/misc/truck_drive1.wav" "wave" "ambient/playonce/misc/truck_drive2.wav" "wave" "ambient/playonce/misc/crane_move1.wav" } } "playrandom" { "time" "6,20" "volume" "0.20,0.40" "pitch" "80,100" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "ambient/misc/carhonk1.wav" "wave" "ambient/misc/carhonk2.wav" "wave" "ambient/misc/carhonk3.wav" } } // planes flying overhead "playrandom" { "time" "60,90" "volume" "0.05,0.1" "pitch" "90,100" "rndwave" { "wave" "ambient/overhead/plane1.wav" "wave" "ambient/overhead/plane2.wav" "wave" "ambient/playonce/overhead/plane3.wav" } } // Flies from behind fence "playrandom" { "time" "3,15" "volume" "0.2" "pitch" "90,110" "soundlevel" "SNDLVL_55dB" "position" "2" "rndwave" { "wave" "ambient/animal/flies1.wav" "wave" "ambient/animal/flies2.wav" "wave" "ambient/animal/flies3.wav" "wave" "ambient/animal/flies4.wav" "wave" "ambient/animal/flies5.wav" } } } //------------------------------------------------------------------------------------------ // // Generic outdoors ambience // "train_new.Outside_TSpawn" { "dsp" "1" "fadetime" "1.75" // underlying area "tone" "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient\wind\tree_sway_wind_lp_02.wav" } "playlooping" { "volume" "0.6" "pitch" "100" "wave" "ambient\wind\csgo_dust_wind_lp_01.wav" } "playrandom" { "time" "15,30" "volume" "0.1" "pitch" "90,110" "rndwave" { "wave" "ambient/wind/wind_gust_8.wav" "wave" "ambient/wind/wind_gust_10.wav" } } // position this around the outskirts of the map - distant train sounds "playrandom" { "time" "5,30" "volume" "0.1,0.3" "pitch" "90,100" "soundlevel" "SNDLVL_90dB" "position" "1" "rndwave" { "wave" "(ambient/playonce/machines/train_pass_1.wav" "wave" "(ambient/playonce/machines/train_pass_2.wav" "wave" "(ambient/playonce/machines/train_pass_3.wav" "wave" "(ambient/playonce/machines/train_pass_1.wav" "wave" "(ambient/playonce/machines/train_pass_2.wav" "wave" "(ambient/playonce/machines/train_pass_3.wav" "wave" "(ambient/machines/train_horn_1.wav" "wave" "(ambient/machines/train_horn_2.wav" "wave" "(ambient/machines/train_horn_3.wav" } } "playrandom" { "time" "20,45" "volume" "0.04,0.09" "pitch" "80,100" "rndwave" { "wave" "ambient/playonce/machines/train_pass_far.wav" } } "playrandom" { "time" "15,40" "volume" "0.15,0.20" "pitch" "80,100" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "ambient/playonce/misc/garbage_truck1.wav" "wave" "ambient/playonce/misc/truck_backup1.wav" "wave" "ambient/playonce/misc/truck_drive1.wav" "wave" "ambient/playonce/misc/truck_drive2.wav" "wave" "ambient/playonce/misc/crane_move1.wav" } } "playrandom" { "time" "6,20" "volume" "0.20,0.40" "pitch" "80,100" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "ambient/misc/carhonk1.wav" "wave" "ambient/misc/carhonk2.wav" "wave" "ambient/misc/carhonk3.wav" } } // planes flying overhead "playrandom" { "time" "60,90" "volume" "0.05,0.1" "pitch" "90,100" "rndwave" { "wave" "ambient/overhead/plane1.wav" "wave" "ambient/overhead/plane2.wav" "wave" "ambient/playonce/overhead/plane3.wav" } } // Flies from dumpster "playrandom" { "time" "3,15" "volume" "0.2" "pitch" "90,110" "soundlevel" "SNDLVL_55dB" "position" "2" "rndwave" { "wave" "ambient/animal/flies1.wav" "wave" "ambient/animal/flies2.wav" "wave" "ambient/animal/flies3.wav" "wave" "ambient/animal/flies4.wav" "wave" "ambient/animal/flies5.wav" } } // Info Node on Truck "playlooping" { "position" "3" "volume" "0.4" "wave" "ambient/machines/truck_idle_lp_01.wav" "soundlevel" "SNDLVL_65dB" } // Info Node on Train "playlooping" { "position" "4" "volume" "0.8" "wave" "ambient/de_train_trainloop.wav" "soundlevel" "SNDLVL_85dB" } } //------------------------------------------------------------------------------------------ // // Generic outdoors ambience // "train_new.Outside_CTSpawn" { "dsp" "1" "fadetime" "1.75" // underlying area "tone" "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient\wind\tree_sway_wind_lp_02.wav" } "playlooping" { "volume" "0.6" "pitch" "100" "wave" "ambient\wind\csgo_dust_wind_lp_01.wav" } "playrandom" { "time" "15,30" "volume" "0.1" "pitch" "90,110" "rndwave" { "wave" "ambient/wind/wind_gust_8.wav" "wave" "ambient/wind/wind_gust_10.wav" } } // position this around the outskirts of the map - distant train sounds "playrandom" { "time" "5,30" "volume" "0.1,0.3" "pitch" "90,100" "soundlevel" "SNDLVL_90dB" "position" "1" "rndwave" { "wave" "(ambient/playonce/machines/train_pass_1.wav" "wave" "(ambient/playonce/machines/train_pass_2.wav" "wave" "(ambient/playonce/machines/train_pass_3.wav" "wave" "(ambient/playonce/machines/train_pass_1.wav" "wave" "(ambient/playonce/machines/train_pass_2.wav" "wave" "(ambient/playonce/machines/train_pass_3.wav" "wave" "(ambient/machines/train_horn_1.wav" "wave" "(ambient/machines/train_horn_2.wav" "wave" "(ambient/machines/train_horn_3.wav" } } "playrandom" { "time" "20,45" "volume" "0.04,0.09" "pitch" "80,100" "rndwave" { "wave" "ambient/playonce/machines/train_pass_far.wav" } } "playrandom" { "time" "15,40" "volume" "0.15,0.20" "pitch" "80,100" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "ambient/playonce/misc/garbage_truck1.wav" "wave" "ambient/playonce/misc/truck_backup1.wav" "wave" "ambient/playonce/misc/truck_drive1.wav" "wave" "ambient/playonce/misc/truck_drive2.wav" "wave" "ambient/playonce/misc/crane_move1.wav" } } "playrandom" { "time" "6,20" "volume" "0.20,0.40" "pitch" "80,100" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "ambient/misc/carhonk1.wav" "wave" "ambient/misc/carhonk2.wav" "wave" "ambient/misc/carhonk3.wav" } } // planes flying overhead "playrandom" { "time" "60,90" "volume" "0.05,0.1" "pitch" "90,100" "rndwave" { "wave" "ambient/overhead/plane1.wav" "wave" "ambient/overhead/plane2.wav" "wave" "ambient/playonce/overhead/plane3.wav" } } // Info Node on Truck "playlooping" { "position" "3" "volume" "0.4" "wave" "ambient/machines/big_truck.wav" "soundlevel" "SNDLVL_65dB" } } //------------------------------------------------------------------------------------------ "train_new.Warehouse" { "dsp" "1" "fadetime" "1.75" "playlooping" { "pitch" "100" "volume" "0.1" "wave" "ambient/atmosphere/factory_loop_1.wav" } "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/atmosphere/mill_bigwarehouseamb_loop.wav" } "playrandom" { "position" "random" "time" "10,20" "volume" "0.2,0.3" "pitch" "95,110" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "ambient/atmosphere/cs_metalscrapeverb01.wav" "wave" "ambient/atmosphere/cs_metalscrapeverb02.wav" "wave" "ambient/atmosphere/cs_metalscrapeverb03.wav" "wave" "ambient/atmosphere/cs_metalscrapeverb04.wav" "wave" "ambient/atmosphere/cs_metalscrapeverb05.wav" "wave" "ambient/atmosphere/cs_metalscrapeverb06.wav" "wave" "ambient/atmosphere/cs_metalscrapeverb07.wav" "wave" "ambient/atmosphere/cs_metalscrapeverb08.wav" "wave" "ambient/atmosphere/cs_metalscrapeverb09.wav" "wave" "ambient/atmosphere/cs_metalscrapeverb10.wav" } } // the positions correspond to each window along the catwalk "playrandom" { "time" "20,40" "volume" "0.2,0.3" "pitch" "90,100" "position" "1" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "(ambient/playonce/machines/train_pass_1.wav" "wave" "(ambient/playonce/machines/train_pass_2.wav" "wave" "(ambient/playonce/machines/train_pass_3.wav" } } } //------------------------------------------------------------------------------------------ "train_new.InteriorGeneric" { "dsp" "1" "fadetime" "1.75" "playlooping" { "pitch" "100" "volume" "0.9" "wave" "ambient/atmosphere/csgo_dust_indoors_lp_01.wav" } "playrandom" { "time" "50,60" "volume" "0.05,0.1" "pitch" "90,100" "position" "random" "rndwave" { "wave" "(ambient/playonce/machines/train_pass_1.wav" "wave" "(ambient/playonce/machines/train_pass_2.wav" "wave" "(ambient/playonce/machines/train_pass_3.wav" } } // vents 1 "playlooping" { "position" "1" "volume" "0.2" "soundlevel" "SNDLVL_70dB" "wave" "ambient/machines/air_conditioner_loop_1.wav" } } //------------------------------------------------------------------------------------------ "train_new.Breakroom" { "dsp" "1" "fadetime" "1" "playlooping" { "pitch" "100" "volume" "0.4" "wave" "ambient/tones/office_room_tone_02.wav" } // Info Node on Fridge "playlooping" { "position" "0" "volume" "0.2" "wave" "ambient/misc/flour_light_loud.wav" "soundlevel" "SNDLVL_65dB" } } //------------------------------------------------------------------------------------------ "train_new.Showers" { "dsp" "1" "fadetime" "1" "playlooping" { "pitch" "100" "volume" "0.7" "wave" "ambient/tones/office_room_tone_01.wav" } // Position 1: Water pipes "playlooping" { "position" "1" "volume" "0.2" "wave" ")ambient/atmosphere/amb_water_drip_01.wav" "soundlevel" "SNDLVL_50dB" } } //------------------------------------------------------------------------------------------ "train_new.Outside_Ivy" { "dsp" "1" "fadetime" "1.5" "playsoundscape" { "name" "train_new.Outside" } "playlooping" { "pitch" "100" "volume" "0.7" "position" "1" "soundlevel" "SNDLVL_90dB" "wave" "ambient/tones/industrial2_loop.wav" } } //------------------------------------------------------------------------------------------ "train_new.OfficeRoom" { "dsp" "1" "fadetime" "1.75" // underlying area "tone" "playlooping" { "volume" "0.1" "pitch" "100" "wave" "ambient/atmosphere/indoor1.wav" } } //------------------------------------------------------------------------------------------ "train_new.TechRoom" { "dsp" "1" "fadetime" "1.75" // underlying area "tone" "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/office/tech_room.wav" } // Power hum playing from server outside tech room "playlooping" { "position" "1" "pitch" "100" "volume" "0.8" "soundlevel" "SNDLVL_60dB" "wave" "ambient/office/tech_loop_server.wav" } "playrandom" { "position" "2" "time" "3,15" "volume" "0.5,0.9" "pitch" "95,110" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "ambient/office/tech_oneshot_01.wav" "wave" "ambient/office/tech_oneshot_02.wav" "wave" "ambient/office/tech_oneshot_03.wav" "wave" "ambient/office/tech_oneshot_04.wav" "wave" "ambient/office/tech_oneshot_05.wav" "wave" "ambient/office/tech_oneshot_06.wav" "wave" "ambient/office/tech_oneshot_07.wav" "wave" "ambient/office/tech_oneshot_08.wav" "wave" "ambient/office/tech_oneshot_09.wav" } } } //---------------------------------------------- "train_new.Alley" { "dsp" "1" "fadetime" "1.5" "playlooping" { "pitch" "100" "volume" "0.6" "wave" "ambient/atmosphere/factory_loop_1.wav" } // Steam behind fence "playlooping" { "position" "1" "pitch" "90" "volume" "0.5" "soundlevel" "SNDLVL_50dB" "wave" "ambient/gas/steam_loop1.wav" } // Power hum from lights "playlooping" { "position" "2" "pitch" "100" "volume" "0.4" "soundlevel" "SNDLVL_60dB" "wave" "ambient/machines/power_transformer_loop_1.wav" } // Flies from behind fence "playrandom" { "time" "3,15" "volume" "0.4" "pitch" "90,110" "soundlevel" "SNDLVL_75dB" "position" "random" "rndwave" { "wave" "ambient/animal/flies1.wav" "wave" "ambient/animal/flies2.wav" "wave" "ambient/animal/flies3.wav" "wave" "ambient/animal/flies4.wav" "wave" "ambient/animal/flies5.wav" } } }