// This function is called from the map OnMapSpawn function SpawnRamps() { // checks the game mode and type and the current match local nMode = ScriptGetGameMode(); local nType = ScriptGetGameType(); // type 0, mode 0 = casual // type 0, mode 1 = competitive // type 1, mode 0 = arms race // type 1, mode 1 = demolition // type 1, mode 2 = deathmatch // etc if (nMode == 0 && nType == 1) { EntFire("armsrace.enableprops", "Trigger", 0, 0); } }