WeaponData { // particle muzzle flash effect to play when fired "MuzzleFlashEffect_1stPerson" "weapon_muzzle_flash_assaultrifle" "MuzzleFlashEffect_3rdPerson" "weapon_muzzle_flash_assaultrifle" "HeatEffect" "weapon_muzzle_smoke" "HeatPerShot" "0.3" "AddonScale" "0.90" "AddonLocation" "primary_rifle" // model for the shell casing to eject when we fire bullets "EjectBrassEffect" "weapon_shell_casing_rifle" // the tracer particle effect and frequency "TracerEffect" "weapon_tracers_assrifle" // 0 = never, 1 = every shot, 2 = every other, etc "TracerFrequency" "3" "MaxPlayerSpeed" 215 "WeaponType" "Rifle" "FullAuto" 1 "WeaponPrice" "2700" "WeaponArmorRatio" "1.55" "KillAward" "300" "CrosshairMinDistance" "4" "CrosshairDeltaDistance" "4" "Team" "TERRORIST" "BuiltRightHanded" "1" "PlayerAnimationExtension" "ak" "CanEquipWithShield" "0" // Weapon characteristics: "Penetration" "2" "Damage" "36" "Range" "8192" "RangeModifier" "0.98" "Bullets" "1" "CycleTime" "0.1" "TimeToIdle" "1.9" "IdleInterval" "20" FlinchVelocityModifierLarge 0.40 FlinchVelocityModifierSmall 0.55 // accuracy model parameters "Spread" 0.60 "InaccuracyCrouch" 5.00 "InaccuracyStand" 6.41 "InaccuracyJump" 0.807 "InaccuracyLand" 0.242 "InaccuracyLadder" 140.00 "InaccuracyFire" 7.80 "InaccuracyMove" 175.06 "RecoveryTimeCrouch" 0.45 "RecoveryTimeStand" 0.60000 "RecoilAngle" 0 "RecoilAngleVariance" 70 "RecoilMagnitude" 30 "RecoilMagnitudeVariance" 0 "RecoilSeed" 223 // Weapon data is loaded by both the Game and Client DLLs. "printname" "#SFUI_WPNHUD_AK47" "viewmodel" "models/weapons/v_rif_ak47.mdl" "playermodel" "models/weapons/w_rif_ak47.mdl" "anim_prefix" "anim" "bucket" "0" "bucket_position" "0" "clip_size" "30" "default_clip" "-1" "default_clip2" "-1" "primary_ammo" "BULLET_PLAYER_762MM" "secondary_ammo" "None" "weight" "25" "item_flags" "0" "rumble" "4" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "single_shot" "Weapon_AK47.Single" } // Weapon Sprite data is loaded by the Client DLL. TextureData { //Weapon Select Images "weapon" { "font" "CSweaponsSmall" "character" "B" } "weapon_s" { "font" "CSweapons" "character" "B" } "ammo" { "font" "CSTypeDeath" "character" "V" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-9 -3 -13" Maxs "30 11 0" } World { Mins "-9 -9 -9" Maxs "30 9 7" } } }