WeaponData { "MaxPlayerSpeed" 250 "WeaponType" "C4" "WeaponPrice" "0" "WeaponArmorRatio" "1.0" "CrosshairMinDistance" "6" "CrosshairDeltaDistance" "3" "Team" "TERRORIST" "BuiltRightHanded" "0" "PlayerAnimationExtension" "c4" "CanEquipWithShield" "1" "AllowFlipping" "0" // Weapon characteristics: "Penetration" "1" "Damage" "50" "Range" "4096" "RangeModifier" "0.99" "Bullets" "1" // Weapon data is loaded by both the Game and Client DLLs. "printname" "#SFUI_WPNHUD_C4" "viewmodel" "models/weapons/v_ied.mdl" "playermodel" "models/weapons/w_ied.mdl" "AddonModel" "models/weapons/w_ied_dropped.mdl" "anim_prefix" "anim" "bucket" "4" "bucket_360" "3" "bucket_position" "0" "clip_size" "-1" "default_clip" "1" "default_clip2" "1" "primary_ammo" "None" "secondary_ammo" "None" "weight" "0" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "single_shot" "c4.plant" "empty" "c4.click" "burst" "c4.explode" "special1" "c4.disarmstart" "special2" "c4.disarmfinish" "special3" "C4.ExplodeWarning" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "\\" } "weapon_s" { "font" "CSweapons" "character" "\\" } "ammo" { "file" "sprites/640hud1" "x" "182" "y" "24" "width" "26" "height" "24" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-4 -8 -17" Maxs "20 13 1" } World { Mins "-3 0 -4" Maxs "7 12 4" } } }