WeaponData { // particle muzzle flash effect to play when fired MuzzleFlashEffect_1stPerson weapon_muzzle_flash_pistol MuzzleFlashEffect_3rdPerson weapon_muzzle_flash_pistol HeatEffect weapon_muzzle_smoke HeatPerShot 0.3 // model for the shell casing to eject when we fire bullets EjectBrassEffect weapon_shell_casing_9mm // the tracer particle effect and frequency TracerEffect weapon_tracers_pistol // 0 = never, 1 = every shot, 2 = every other, etc TracerFrequency 1 MaxPlayerSpeed 230 WeaponType Pistol FullAuto 0 WeaponPrice 700 WeaponArmorRatio 1.864 CrosshairMinDistance 8 CrosshairDeltaDistance 3 Team ANY BuiltRightHanded 1 PlayerAnimationExtension pistol CanEquipWithShield 1 // Weapon characteristics: Penetration 2 Damage 63 Range 4096 RangeModifier 0.81 Bullets 1 CycleTime 0.225 FlinchVelocityModifierLarge 0.40 FlinchVelocityModifierSmall 0.55 // accuracy model parameters Spread 2.00 InaccuracyCrouch 2.18 InaccuracyStand 4.20 InaccuracyJump 1.966 InaccuracyLand 0.730 InaccuracyLadder 152.00 InaccuracyFire 72.23 InaccuracyMove 48.10 RecoveryTimeCrouch 0.449927 RecoveryTimeStand 0.8112 RecoilAngle 0.0 RecoilAngleVariance 60 RecoilMagnitude 48.20 RecoilMagnitudeVariance 18 RecoilSeed 1454 // Weapon data is loaded by both the Game and Client DLLs. printname #SFUI_WPNHUD_DesertEagle viewmodel models/weapons/v_pist_deagle.mdl playermodel models/weapons/w_pist_deagle.mdl shieldviewmodel models/weapons/v_shield_de_r.mdl anim_prefix anim bucket 1 bucket_position 1 clip_size 7 default_clip -1 default_clip2 -1 primary_ammo BULLET_PLAYER_50AE secondary_ammo None weight 7 item_flags 0 rumble 2 // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 single_shot sounds) SoundData { //reload Default.Reload //empty Default.ClipEmpty_Rifle single_shot Weapon_DEagle.Single } // Weapon Sprite data is loaded by the Client DLL. TextureData { weapon { font CSweaponsSmall character F } weapon_s { font CSweapons character F } ammo { font CSTypeDeath character U } crosshair { file sprites/crosshairs x 0 y 48 width 24 height 24 } autoaim { file sprites/crosshairs x 0 y 48 width 24 height 24 } } ModelBounds { Viewmodel { Mins "-7 -3 -14" Maxs "19 10 -2" } World { Mins "-1 -3 -2" Maxs "13 4 6" } } }