WeaponData { "MaxPlayerSpeed" 245 "WeaponType" "Grenade" "WeaponPrice" "50" "WeaponArmorRatio" "1" "Team" "ANY" "BuiltRightHanded" "1" "PlayerAnimationExtension" "gren" "CanEquipWithShield" "1" // Weapon characteristics: "Penetration" "1" "Damage" "50" "Range" "4096" "RangeModifier" "0.99" "Bullets" "1" // grenade properties // this is not true velocity, its modified in code "ThrowVelocity" 750.0 // Weapon data is loaded by both the Game and Client DLLs. "printname" "#SFUI_WPNHUD_Decoy" "viewmodel" "models/weapons/v_eq_decoy.mdl" "playermodel" "models/weapons/w_eq_decoy.mdl" "AddonModel" "models/weapons/w_eq_decoy.mdl" "DroppedModel" "models/weapons/w_eq_decoy_thrown.mdl" "anim_prefix" "anim" "bucket" "3" "bucket_position" "4" "clip_size" "-1" "default_clip" "1" "default_clip2" "1" "primary_ammo" "AMMO_TYPE_DECOY" "secondary_ammo" "None" "weight" "1" "ITEM_FLAG_EXHAUSTIBLE" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "single_shot" "Decoy.Throw" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "G" } "weapon_s" { "font" "CSweapons" "character" "G" } "ammo" { "font" "CSTypeDeath" "character" "P" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-6 -9 -15" Maxs "15 11 0" } World { Mins "-4 -1 -3" Maxs "3 6 1" } Addon { Mins "-3 -2 -3" Maxs "2 2 4" } } }