WeaponData { "MaxPlayerSpeed" 250 "WeaponType" "Knife" "WeaponPrice" "0" "KillAward" "1500" "WeaponArmorRatio" "1.7" "CrosshairMinDistance" "7" "CrosshairDeltaDistance" "3" "Team" "ANY" "BuiltRightHanded" "1" "PlayerAnimationExtension" "knife" "CanEquipWithShield" "1" // Weapon characteristics: "Penetration" "1" "Damage" "50" "Range" "4096" "RangeModifier" "0.99" "Bullets" "1" // Weapon data is loaded by both the Game and Client DLLs. "printname" "#SFUI_WPNHUD_Knife" "viewmodel" "models/weapons/v_knife_default_ct.mdl" "playermodel" "models/weapons/w_knife_default_ct.mdl" "shieldviewmodel" "models/weapons/v_shield_knife_r.mdl" "anim_prefix" "anim" "bucket" "2" "bucket_position" "2" "clip_size" "-1" "default_clip" "1" "default_clip2" "1" "primary_ammo" "None" "secondary_ammo" "None" "MeleeWeapon" "1" "weight" "0" "item_flags" "0" "rumble" "9" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { "reload" "Default.Reload" "empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_DEagle.Single" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "J" } "weapon_s" { "font" "CSweapons" "character" "J" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "60" "width" "73" "height" "15" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-2 -16 -15" Maxs "18 11 5" } World { Mins "-2 -5 -5" Maxs "10 4 11" } } }