WeaponData { // particle muzzle flash effect to play when fired "MuzzleFlashEffect_1stPerson" "weapon_muzzle_flash_taser" "MuzzleFlashEffect_3rdPerson" "weapon_muzzle_flash_taser" "HeatEffect" "" "HeatPerShot" "0.0" // model for the shell casing to eject when we fire bullets "EjectBrassEffect" "weapon_shell_casing_9mm" // the tracer particle effect and frequency "TracerEffect" "weapon_tracers_taser" // 0 = never, 1 = every shot, 2 = every other, etc "TracerFrequency" "1" "MaxPlayerSpeed" 220 "WeaponType" "Knife" "FullAuto" 0 "WeaponPrice" "200" "KillAward" "0" "WeaponArmorRatio" "2" "CrosshairMinDistance" "8" "CrosshairDeltaDistance" "3" "Team" "ANY" "BuiltRightHanded" "1" "PlayerAnimationExtension" "pistol" "CanEquipWithShield" "1" // Weapon characteristics: "Penetration" "0" "Damage" "500" "Range" "190" "RangeModifier" "0.0049" "Bullets" "1" "CycleTime" "0.15" FlinchVelocityModifierLarge 0.50 FlinchVelocityModifierSmall 0.65 // accuracy model parameters "Spread" 2.00 //old "InaccuracyCrouch" 9.75 "InaccuracyCrouch" 1.00 //old "InaccuracyStand" 13.00 "InaccuracyStand" 1.00 "InaccuracyJump" 0.633 "InaccuracyLand" 0.175 "InaccuracyLadder" 119.50 "InaccuracyFire" 22.12 //old "InaccuracyMove" 13.30 "InaccuracyMove" 1.00 "RecoveryTimeCrouch" 0.287823 "RecoveryTimeStand" 0.345388 "RecoilSeed" 687 // Weapon data is loaded by both the Game and Client DLLs. "printname" "#SFUI_WPNHUD_Taser" "viewmodel" "models/weapons/v_eq_taser.mdl" "playermodel" "models/weapons/w_eq_taser.mdl" "anim_prefix" "anim" "bucket" "2" "bucket_position" "1" "clip_size" "1" "default_clip" "1" "default_clip2" "1" "primary_ammo" "AMMO_TYPE_TASERCHARGE" "secondary_ammo" "None" "weight" "5" "ITEM_FLAG_EXHAUSTIBLE" "1" "rumble" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Default.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_Taser.Single" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "Y" } "weapon_s" { "font" "CSweapons" "character" "Y" } "ammo" { "font" "CSTypeDeath" "character" "T" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-8 -3 -14" Maxs "17 9 0" } World { Mins "-1 -3 -2" Maxs "10 3 5" } } }